This is exactly my point. Two min burst is here to stay, and going to such great lengths to change and adjust jobs is a telling sign imo. The older jobs are getting outdated do to the shear fact that the newer jobs have been setting the example for years now. It's no longer viable to have jobs designed with ARR, Heavensward, and Stromblood blue prints. Like it or not....savage and ultimate set the stage for how jobs are designed. When you have to perform at such high levels, your job has to just work under heavy load.
Design flaws are starting to show with certain jobs:
Monk - Pretty much nearly unfixable in it's original state and was the outlier for literal years. Monk was it's on worst enemy with RNG, and it's ridiculous amount of bloat that nobody used. Six sided star, tornado kick (pre ogcd), anatman, one ilm punch, stances, greased lightning.
Summoner - Complete revamp due to an incredibly punishing rotation that was probably worse then PLD is now. Summoner was incredibly strict and offered zero room for error.
Bard - Considerable changes from it's original iteration. Believe it or not...but Bard used to have cast bars and use MP. Was also damn near required for MP regen in some raids pre lucid dreaming added in Stromblood. Also had a TP regen...anyone remember TP?
Machinist - This job was incredibly niche to play...maybe more then bard. Was it ok...yeah. But then ShB came in and basically removed ALL RNG on the job. Relaxed it's burst a bit. Removed Guass barrel. Removed Ammo. Removed the TP and MP regen on automaton. This job needed a huge fix going into ShB...or it would have NEVER worked.
Dark Knight - needed a huge overhaul to stay competitive with warriors late stormblood reign. No tank could hold a candle to WAR dps in 3.0 and 4.0. DRK got a very unwelcome rework in ShB, but it is pretty one of the best DPS tanks. Go figure.
Astrologian - This job made HUGE changes in Endwalker...and it's FAR from perfect compared to the other healers. It's NOT user friendly. Has/had a steep learning curve for years. This is another Monk situation, and AST has lost it's direction. This will be yet another back to basics rework I'm afraid and be more akin to WHM eventually. Possibly something like, every 30 seconds a card is automatically drawn and added to your deck for you cast heal, AOE heal that also damages, and use 3 cards for a crown play that does misery level damage. The current AST is just to hard to balance...it always has been.
The list continues with PLD, DRG, and dare I say BLM. I'm honestly surprised BLM has made it this far with out incredibly drastic changes to it's core design. Maybe save enochian no longer needing to be used.