Quote Originally Posted by CKNovel View Post
Basically yes, if the party wide buffs were put back on the job's self DPS, it would barely change anything:
-SMN and RDM could lose their party buffs/change it to a personal buff it wouldn't change anything.
-MNK and RPR have mechanics tied to this buffs so it makes sense they stay.
-NIN's trick attack now being a 2 minute cooldowns and just being a cooldown button removed all of its uniqueness.

Buffs are so identical and does the same thing you could remove a lot of them.
That we have 2 or 6 party wide buffs wouldn't change anything, the game would remain on a "burst rotation".
It feels like the game would generally just be better if we removed raid buffs, with expectation to things such as astro cards, dragon sight, Dance partner (Duration is forever single target buff), Bard songs (consistent small buffs), I'm sure you could make MNK/RPR a personal buff but still have those mech work without the actual damage buff.

Buffs generally push burst rotations more and more, everything having to line up with 120 windows means every job has to burst inside raid buffs, things like having a sustained damage job such as PLD just doesn't work with raid buffs that's why its being reworked currently, I believe removing raid buffs would actually open up the game to more playstyles and rotations being allowed in the future.

Even if jobs are Mostly meant to be burst jobs, it shows you can't have sustained jobs at all, which frankly is boring design, Everyjob wasn't as "bursty" before EW, even if they were pretty bursty. Every direction for endwalker job design has been "More burst!!!".