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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    It's simple, why do they want to rework PLD?

    The job works, it's not like DRK Living Dead or Bloodweapon before the stacks.
    PLD got all the QoLs on its DPS rotation, it wasn't broken in any way or difficult to use because of the job mechanics, just slightly more complex than WAR/DRK.

    PLD problems was its defensives and DPS output, they answered the later with some buffs.

    It's to fit in the 2 minutes meta burst
    The 2 minutes meta burst is something introduced with EW, all bursts are forced to be sync'd on 2 minutes.
    It's much more easier to synchronize with your party this way but most jobs become similar due to this.

    This is why everyone is anxious about PLD rework. Because the job isn't getting reworked to fix it, but rather to force it into the meta.
    (6)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    This is why everyone is anxious about PLD rework. Because the job isn't getting reworked to fix it, but rather to force it into the meta.
    It's not just that it's getting reworked to force it into the meta but that CBU3 has a track record of making the gameplay worse in the process.

    I look forward to spamming my 1-2-3 combo on paladin for 45 seconds until the Req window happens and then maybe I also get to press Fight or Flight during every 2 minute window (feel free to switch Req and FoF around depending on which of the 2 gets the 120 seconds cooldown).


    Quote Originally Posted by Rithy255 View Post
    oh I'm well aware..... on paper it sounds pretty good for everyone to burst every 2 minutes so it's easier to balance... Problem is how much it restricts job design into something formulaic and boring, balancing is finding a good middle ground with jobs that are interesting and play differently from one another, but also making sure jobs are somewhat viable in content is also important.

    I think we just need to move away from 2 minutes in general... at least the majority of people i know dislike it, the most balanced approach isn't always the best one. (otherwise jobs would be one button and do the same damage).
    You don't need to tell me that, I've seen it happen to Dark Knight, I've seen it happen to WAR and I've seen it happen to GnB.


    GnB being the least offensive one since it still has actual gameplay between bursts but DrK is "spam 1-2-3 for 45 seconds and then spam every oGCD you have" while warrior is "spam 1-2-3, occasionally 1-2-4, for 45 seconds, then press IR and get all your burst for free"
    (4)
    Last edited by Absurdity; 11-16-2022 at 08:56 PM.

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,996
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It's not just that it's getting reworked to force it into the meta but that CBU3 has a track record of making the gameplay worse in the process.

    I look forward to spamming my 1-2-3 combo on paladin for 45 seconds until the Req window happens and then maybe I also get to press Fight or Flight during every 2 minute window (feel free to switch Req and FoF around depending on which of the 2 gets the 120 seconds cooldown).



    You don't need to tell me that, I've seen it happen to Dark Knight, I've seen it happen to WAR and I've seen it happen to GnB.
    feels like most people are convinced it's not a well Thought-out system the problem is I doubt anything will change until 7.0 (If we're lucky).
    I really enjoy Paladin, I really don't want it similar to every other tank but I guess that's where we're heading.
    (7)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    feels like most people are convinced it's not a well Thought-out system the problem is I doubt anything will change until 7.0 (If we're lucky).
    I really enjoy Paladin, I really don't want it similar to every other tank but I guess that's where we're heading.
    I'm not even sure if anything will change with 7.0. The casual player usually doesn't engage with their job enough to even notice it or they simply don't care and SE is clearly more interested in chopping up all the jobs until they fit the 2 minute mold instead of getting a different mold.


    I'm simply not optimistic that it will get better instead of worse when you look the the trajectory of combat design from Stormblood to now.
    (5)
    Last edited by Absurdity; 11-16-2022 at 09:03 PM.