Quote Originally Posted by Absurdity View Post
He has no clue how it supposedly benefits the game either. Despite the evidence we have so far pointing to the opposite it's simply the hill he chose to die on.
oh I'm well aware..... on paper it sounds pretty good for everyone to burst every 2 minutes so it's easier to balance... Problem is how much it restricts job design into something formulaic and boring, balancing is finding a good middle ground with jobs that are interesting and play differently from one another, but also making sure jobs are somewhat viable in content is also important.

I think we just need to move away from 2 minutes in general... at least the majority of people i know dislike it, the most balanced approach isn't always the best one. (otherwise jobs would be one button and do the same damage).