Quote Originally Posted by AmiableApkallu View Post
You're the one who brought up giving up perfect balance for the sake of fun -- the point being, to not care only about damage, I thought? Anyway, a natural consequence of not-perfect balance is to ask where each job comes out ahead and behind.

And along those lines, "best raiser" (ty_taurus) and "doesn't depend on the party for DPS" both feel... uninspired to me. WHM gets to shine when the rest of the party is bad, basically. Yay?
I mean it would shine by having more fun gameplay. RDM's gameplay is quite fun, but offers notably less DPS than BLM in exchange for Raise utility and a small amount of mitigation, but RDM players don't feel bad because all their good for is for when the party is "bad."

You can't look at utility as "well I guess all I'm good for is when other players are bad." You're exchanging DPS potential for clear security, which is extremely valuable and you should feel good about. You know how many times I've seen wipes or enrages in P7S because 3 or 4 people died during Famine's Harvest. Sure "Do the mechanics correctly" is what people should do, but the reality is they don't, and they wont.

Stop looking at raise utility as janitorial work and start looking at it for what it is: having the power to carry people through a mechanic that you can do when they can't. That's power, not weakness. It may not always be necessary, but sometimes value isn't about what you do, but what you can do, hense why RDM continues to see healthy play despite being a "prog job." It's used more than BLM is according to the evil website.