I think you missed my point. (also the sarcasm) My point is, the raidbuff classes will bitch and moan about how they 'put in sooo much effort (in SCH's case, this means pressing Chain once per 2 mins) compared to the personal dps classes, and they still don't keep up in rdps this is BS SE fix now'. The position we find ourselves in is probably the only 'real' solution: WHM does better than AST in a party where it's not super optimized logruns, AST has the potential to exceed in a more optimized environment because raidbuffs are multiplicative. This SHOULD be fine, in theory. No, I believe the issue is idiots who can't read logs, can't understand WHY something is meta, just that 'its meta so we need it', etc. WHM was not having a good time of it in SB, I know. It was my first class to 70 even (then I became a tank main). But we can't just have 'WHM is now stronger than AST' because the AST mains will cry about it. It's like, I'm sure you've seen at least one WAR main that moans about how WAR should be top damage, because that's somehow 'WAR identity'? Being 'top damage' is apparently an identity, I never knew. I'm not even suggesting we take WHM back to SB so I'm not sure where that even came from, SB was horrendous for WHM I agree. Pretty sure when people say 'go back to SB' they mean the number of buttons we had, WHM having Aero 3, SCH having Miasma and Shadowflare, AST having old-cards, not necessarily how the classes were balanced against each other. Because they weren't.
Let's go through the bullet point list:
- It's easy: Being easy doesn't mean it has to be bad damage, and arguably having 'easy' as an identifier for healing is a good thing. WAR's easy. SAM's easy. RPR's easy. I'm not asking for the healing side to be harder, I don't need Jimmy in the EX roulette having a meltdown and letting us die because he couldn't work out how to cast Medica 2. The DPS side of things needs a bit of work and I've already made the suggestion I think would fit the engine and the class design we're hampered by so far.
- It has no utility: neither does BLM or SAM and they end up top of the charts pretty often. Having utility or lack thereof seems to have no impact on whether a class is strong or not, it's down to the numbers balancing. You can yell at SE for that, not me, if anyone can land me a job at CBU3 I'll do the healer balancing but until then, it's not my problem to solve.
- No buffs: Do we mean DPS buffs? Or some other buff? If we mean DPS, see above. Other buffs kinda don't matter for anything because content is designed to be cleared without them. Expedient's nice, sure, but we don't 'need' it, cos we all have Sprint. It'd be nice to have a way to apply shields, since all three other healers have a way (with AST having Neutral), but that's also part of my ramble thread.
- MUST be weaker than utility jobs because it's easy: Again, not necessarily true. While I can go and look at funny colored bars and see 'hmm yep SAM is being beaten by NIN', the reverse was true only a few weeks ago, probably because everyone's starting to get BIS and it's logrun season. I'd say it'd be more accurate to say my stance is 'Should be a tiny bit weaker than an absolutely optimized to heck utility job (in this case AST), but if that utility job's party isn't on top form then the WHM will beat them'. In number terms, if we consider WHM to be '100%', AST should be up to 103% in a perfectly optimized scenario, but in less optimized environments it may well drop below, down to like 95-97% comparatively.
This game is so bad for 'monkey see monkey do' when it comes to meta stuff. Saw a SCH in a P8S practice party in week 2 saying SGE was trash DPS and was griefing if you brought it. At 95%, 20 seconds after he said it (because I decided to check there and then), it was 60 dps behind SCH. Sixty. Also Echo cleared week 1 with WHM/Sage despite the scuffed HP level of the doorboss, but AST SCH are now the top according to the naughty website. There's always gonna be someone who's the 'loser' when you make a ranking of 'who does more damage', someone's gotta be the lowest (unless by some miracle everyone is exactly even). If SE decides that 'loser' should be WHM every time, k, whatever I guess. If I can clear stuff with it, I'll play it still. Because I have tried in the past, thinking 'oh WHM bad, I'll play AST', in P4S week 1 prog. Never beat the doorboss, 50% enrages all the time. Turns out, you can't really rely on PF to take advantage of raidbuffs, and when about 15% of your damage as a healer is reliant on 'allies take advantage of raidbuffs', having all of my damage come from 'me' would probably have helped quite a lot.
I know the idea of 'WHM forever behind' sounds horrible, but I'm prioritizing 'is it fun' over 'is it perfectly balanced', because 'perfectly balanced' got us the cards system we have now. Or SGE being a pretty blatant reskin of SCH. I don't want 'balanced' if it comes at the cost of 'fun'. Because why play a game that isn't 'fun'? Why torture yourself playing something that would be, I guess 'tedious', but you reason to yourself 'its okay that it's not fun, because at least WHM and AST do exactly the same amount of damage'? We want the same thing, for all the healers to all be fun and engaging to play. I'm just saying, we can't have 'WHM more damage than AST' without considering what effects that has on stuff. Mostly the midcore AST players who will complain, because we all know the people who this would actually affect, the speedrun/logrun types, would just shrug and swap to WHM if it's better.