With how bad the MP economy was for WHM at the start of EW, I can 100% see that. A mini burst phase every 60s via WHM-dyne and a proper one at 2min with WHM-dyne and Presence of Mind lining up would give WHM a 'big burst identity' though and we can't have that. Also yeh, as Skel says, the devs can't seem to accept something is a failure and go back to the drawing board. It'd take a real, like, 'Cast Time BRD' level of outcry to get them to pay attention but I don't think AST has enough of a playerbase to create that kind of stir compared to BRD. At this point I guess we just have to resign to hoping (cos that has worked so well so far) that the 7.0 rework is good and not just, idk 'cards are now GCDs but the effect is 10% instead of 6%'
Actually thinking about it, there are times when the devs do relent and accept they messed up class design, but when they do it seems to be 'baby with the bathwater'. DRK is too spammy cos of DA? throw it all out, delete DA completely instead of just toning down how much stuff in the kit consumes it, make MP management be 'dont press any buttons that consume MP until the 2min burst' instead of the active thing it was before, and make the kit into WAR2 because everyone likes WAR. SMN pets are janky, throw it all out, delete dots delete pets now it's a stance-rotation thing like BRD with one of the simplest DPS rotations imagineable, I'd be ok with this one if it had happened in SB when a rotation like this would have been fairly even with other classes, and we'd have had 2 more expansions to build on it, but instead we have it here and it's just kinda empty compared to the other DPS. MCH overheat is hard to line up with wildfire because it's automatic, maybe we should have a button to manually trigger overheat NOPE delete it all, rework it into a gadgeteer class (this part was a good idea), also remove the vuln effect from Turret Promotion, we don't want MCH thinking it can climb out of last place on damage (this part was not a good idea)
At this rate, BRD will lose it's DOTs too, GNB will get a skill that lets it use Burst Strike 3 times in a row (as if Bloodfest isnt already that skill), DRG will always have Life active (since they currently always have Blood active) and SAM will have Senei removed, as it is a kenki spender that is not Shinten. Oh yeh, and RDM will have one more step added to its finisher combo to make it even harder to get 2 of them inside of Embolden.