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  1. #1
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You could as easily say then that there was no point in one among Palace of the Dead and Diadem or Heaven on High or Eureka.

    What harm would there be in having Deep Dungeon options all the way to 90, instead of randomly skipping the 70-80 span?
    Yes, there was no point. Because guess what: POTD and HOH were places to get Experience. You cannot level up in Eureka nor in Diadem. Well... you can in Diadem, but not the fighting classes.

    Also, "what harm"? idk, maybe keeping old content alive, for one? Rather than usurping it with a deep dive when Bozja was designed specifically to be a replacement? You're not skipping ANYTHING. Why are you so adamant we're skipping?? Because it's not a randomly-generated dungeon? We're skipping a form of content, but not the purpose itself. You want to level up, you go there, there's no SKIPPING anywhere.

    Have you guys even done these contents at all to know what you're comparing them to?
    Because no person is so daft as to compare Eureka to POTD. But Bozja you can. Why? Because it was designed that way, it was made to be the replacement of a Deep Dungeon.
    (13)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Midareyukki View Post
    You're not skipping ANYTHING. Why are you so adamant we're skipping?? Because it's not a randomly-generated dungeon? We're skipping a form of content, but not the purpose itself.
    By that logic, if someone does Savage for the gear, they'd lose nothing if there was no Savage next expansion, replacing it instead with BiS coming from casual content.

    Just because you do Content X solely for Reward A does not mean that's true for everyone else.

    Because it was designed that way, it was made to be the replacement of a Deep Dungeon.
    It wasn't made "as a replacement for Deep Dungeon." The Deep Dungeon simply wasn't also included, unlike the previous two expansions, because "Sorry, guys, but we don't have development time for both."

    You guys want to replace content that already does exactly what you want
    If experience grind were the sole thing people wanted from deep dungeons, this thread probably wouldn't exist. For all you know, one's reasoning could be "Bozja is depressingly fugly and I'd prefer any other way to level, but am bored of the 70-80 dungeons and FATEs."

    Nor would an alternative remove existing content.
    (0)