

Why would that, compared to anything else, be boring? Either I'm pressing a key to do something, or I'm pressing a key to do something. As long as that remains true, it doesn't matter what skills anyone has. Of its 1 or 5 keys, pressing a key = pressing a key.


By that logic, should all the tanks and dps also be reduced to a single dps button, since all button presses are the same?


Don't bother, I've tried. Sometimes they'll say 'no because DPS's job is to DPS' and sometimes they'll say 'Yeh actually tanks should be reduced to one button too that sounds good'. But it does beg the question: If the game's story will eventually be completable solo via Duty Support and Trusts, would it paint a good picture of the game, if someone (say, a reviewer for a very influential journalism site) were to play through the WHOLE story, as a WHM. From level 4 to 90, their way to complete all those solo instances is to put up DOT, then spam Stone/Glare. I imagine they'd say 'yeh the story's cool, but the combat sucked pretty bad'. Contrast this to if they had picked a tank, where they're the main guy, the front of the charge, and have cool damage skills fairly often to help protect their team by killing the enemy that threatens the team. Probably a lot more favorable reviews, wouldn't you say?
Besides, just contrast level 90 skills between tanks and healers. WHM, 'plant that does a Medica each time the WHM is hit'. SCH, 'damage mit and 10sec of sprint' (this one's actually kinda cool). AST, 'rewind 50% of damage taken', cool that it's damage neutral, would rather it's OGCD though. SGE, 'damage neutral laser that does big heal (and is on GCD just so it can be buffed by Zoe). Now look at tanks, PLD gets 'Confetior 2/3/4, also it applies the buffed version of your DOT', WAR gets 'Monke Flip', DRK gets 'We definitely didn't just reskin Dark Passenger' with 2 charges, and GNB gets 'God damn it, Double Down didnt crit guys can we wipe' with 1200 potency. Notice something? All of these classes are healers, who get 'healing skills', and if there's damage attached it is just to keep them damage neutral. All of the classes that are tanks, however, get 'do more damage', but they have zero effect on their 'role' of 'tanking'. No mitigation in sight, the only one that could be argued to be 'tanking adjacent' is PLD because it selfheals. But it didn't on launch, that was added later. So what gives? Why do healers keep getting 'look at how much HARDER you can heal, in the 95% of content that doesn't ask you to heal this much', but tanks keep getting new damage skills that make them curse the RNG of Crit Variance?

Had to look these up but Mind crush & Weaken mind. I was talking about Sage from SWTOR.
Because they have different philosophies in how they are designed to reflect the role they play? Tanks have DPS buttons but it's mostly mitigation. DPS has the most DPS buttons because that's their job
I know I may not be influential (didn't want you to think I forgot the context) but I have very much done that. Even back when I had to toggle cleric stance to DPS or heal. I still had fun and enjoyed my time. I came from WoW where you only ever have your one main, never felt the urge to branch out and when I tried they always felt a bit janky (started to branch out recently been leveling paladin been having fun)
So my first experience or really only experience for some time has been as a white mage. I've done everything as a White Mage for 6 years. I know I am ignorant of other things jobs do to their fullest extent but I enjoyed my time with White Mage.




Excluding upgraded actions...
PLD has 20 (18 if you count entire Spellblade actions as one button) buttons related to offensive actions and 8 mitigation/utilities.
WAR has 17 (15 if you don't count Nascent Chaos actions) buttons related to offensive actions and 7 mitigation/utilities.
DRK has 18 buttons related to offensive actions and 6 mitigation/utilities.
GNB has 20 buttons related to offensive actions and 6 mitigation/utilities.
Add 7 role actions into mitigation/utilities section, still none of the 4 ever reach 50% of entire button counts. The closest we have is WAR that has a final count of 15 offensive vs 14 mitigation/utilities buttons.
How? Which tank specifically that has 'mostly mitigation'?


MB on the Sage dots, thought you meant our Sage and I'll take the L on that misunderstanding. But the second part, if 'Tanks have DPS buttons but it's mostly mitigation' were true (it's not), why is 'Healers have DPS buttons but it's mostly healing/party mitigations' not allowed with a similar ratio? If Rein's counting is right and every tank has at least 15 'offensive actions', why are healers down at, what, 8? WHM has Glare, Dia, Misery, Presence of Mind, Assize, Holy. 6 total 'offensive actions' is nowhere near the 15 WAR has, and he's the 'simple ungabunga tank'. The double standard just doesn't make sense and it doesn't sit right with a lot of us, and why should it?Had to look these up but Mind crush & Weaken mind. I was talking about Sage from SWTOR.
Because they have different philosophies in how they are designed to reflect the role they play? Tanks have DPS buttons but it's mostly mitigation. DPS has the most DPS buttons because that's their job
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