Don't bother, I've tried. Sometimes they'll say 'no because DPS's job is to DPS' and sometimes they'll say 'Yeh actually tanks should be reduced to one button too that sounds good'. But it does beg the question: If the game's story will eventually be completable solo via Duty Support and Trusts, would it paint a good picture of the game, if someone (say, a reviewer for a very influential journalism site) were to play through the WHOLE story, as a WHM. From level 4 to 90, their way to complete all those solo instances is to put up DOT, then spam Stone/Glare. I imagine they'd say 'yeh the story's cool, but the combat sucked pretty bad'. Contrast this to if they had picked a tank, where they're the main guy, the front of the charge, and have cool damage skills fairly often to help protect their team by killing the enemy that threatens the team. Probably a lot more favorable reviews, wouldn't you say?
Besides, just contrast level 90 skills between tanks and healers. WHM, 'plant that does a Medica each time the WHM is hit'. SCH, 'damage mit and 10sec of sprint' (this one's actually kinda cool). AST, 'rewind 50% of damage taken', cool that it's damage neutral, would rather it's OGCD though. SGE, 'damage neutral laser that does big heal (and is on GCD just so it can be buffed by Zoe). Now look at tanks, PLD gets 'Confetior 2/3/4, also it applies the buffed version of your DOT', WAR gets 'Monke Flip', DRK gets 'We definitely didn't just reskin Dark Passenger' with 2 charges, and GNB gets 'God damn it, Double Down didnt crit guys can we wipe' with 1200 potency. Notice something? All of these classes are healers, who get 'healing skills', and if there's damage attached it is just to keep them damage neutral. All of the classes that are tanks, however, get 'do more damage', but they have zero effect on their 'role' of 'tanking'. No mitigation in sight, the only one that could be argued to be 'tanking adjacent' is PLD because it selfheals. But it didn't on launch, that was added later. So what gives? Why do healers keep getting 'look at how much HARDER you can heal, in the 95% of content that doesn't ask you to heal this much', but tanks keep getting new damage skills that make them curse the RNG of Crit Variance?



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