Quote Originally Posted by Maltothoris View Post
They were referring to SCH from Heavensward and Stormblood. In HE, sch had broil, bio, bio 2, miasma, aero, energy drain, and shadow flare. In StB, they had broil 2, bio 2, miasma, miasma 2, energy drain and shadow flare. Heading into ShB, they only had Broil 3, Bioanalysis, and art of war before they had to add back energy drain.

Also Whm did have more dps spells than that with Aero 1(though sadly it was more useful on other classes) and fluid aura.

But basically we just want something or rather anything to break the monotony of the filler and the dot that is prevalent for all four classes when the downtime in each fight happens.
I figured that was partially the case. For Scholars.
OH Yeah we could use two aeros back then... Also Fluid Aura ... I thought I was the only one to use that ability. I don't believe it did any damage though just a knock or if it did only did a little bit. (never seemed to work on anything when it mattered) I never really used it for damage often.

And I understand wanting to break up the monotony but we got to do better than just want it for wanting its sake.
There was an individual who wrote here named ForesakenRoe who gave some pretty incredible suggestions but I think tying too many heal effects to dps abilities would make playing healer even more boring for people because you'd be dishing out so much healing with your damage that it devalues your decisions/agency you have while healing.

I was looking back into WoW for maybe some inspiration but that doesn't translate over well with how FF14 GCD works. Like if it was more dots would that be sufficient? Just to keep tabs on something?