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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tabmow View Post
    maybe roll a DPS?
    Isn't that why there's a shortage of savage healers? Maybe the solution isn't to accept bad designs.
    (20)

  2. #2
    Player
    Desna's Avatar
    Join Date
    Jul 2021
    Location
    Shiroshima
    Posts
    21
    Character
    Aldebrand Pradesh
    World
    Ultros
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bsrking5 View Post
    Isn't that why there's a shortage of savage healers? Maybe the solution isn't to accept bad designs.
    I do agree, but for different reasons. The bad design is in Tanks that have too much mitigation so they don't stay aware of their healer. If I zone in and a warrior can say to me and mean it "Just DPS dude, I'm a WAR, I don't need heals." then yes...there is a serious design flaw in the game. A healer should have complexity in their healing rotations, a fight should require them because DPS and Tanks should NEED to be healed enough that a healer doesn't have time to worry about filling a role other than what they are qued in for. In open world play? MSQ? It's simple, just buff a healers DPS when they are not inside a roulette or qued for instance. The moment they're in a party? their stats return to normal. Make healers HEAL, make sure they have a reason to. That's good design.
    (0)