
I do agree, but for different reasons. The bad design is in Tanks that have too much mitigation so they don't stay aware of their healer. If I zone in and a warrior can say to me and mean it "Just DPS dude, I'm a WAR, I don't need heals." then yes...there is a serious design flaw in the game. A healer should have complexity in their healing rotations, a fight should require them because DPS and Tanks should NEED to be healed enough that a healer doesn't have time to worry about filling a role other than what they are qued in for. In open world play? MSQ? It's simple, just buff a healers DPS when they are not inside a roulette or qued for instance. The moment they're in a party? their stats return to normal. Make healers HEAL, make sure they have a reason to. That's good design.
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