Not at all, in fact I’m not talking about death there but damage down and weakness. Bosses are both too easy and too precise. It becomes a dance of stand on this spot. Ok stand on this spot. You got clipped? Be a gimp for 30 seconds but still easily kill it. Uhh mixed signals anyone?

In WOW BECAUSE deaths mean a wipe, the developers are limited in how tight they can make certain windows. How pixel perfect they can require you to be. When you can instantly be scraped off the floor, that limitation on design is gone.

Regardless save the hostility and the personal attacks, I’m here to gauge others opinions. If you oppose this line of thinking I highly suggest you stop trolling and start providing feedback because Criterion dungeons are fairly obviously a test run of this concept.