Rezzes are rarely enough to save a run in Unreal/Extreme/Savage. They're pretty fine elsewhere.
Rezzes are rarely enough to save a run in Unreal/Extreme/Savage. They're pretty fine elsewhere.




Rez is usually fine in extreme, especially if people aren't the lowest possible item level and have good damage. Unreal varies because it syncs everyone to almost minimum item level, but if we use Ultima's Bane as an example, people could die all the time and get a rez and you still wouldn't see enrage.
I agree it's usually not fine in Savage because everyone needs to be alive for almost every cast and the DPS checks are tighter.
When you die, you've always had your damage reduced, even before we had red mages and that is to make beating enrage harder when mistakes are made. Enrages only happen in high-end duties mostly.
The damage downs used to just be vuln stacks, but the design shifted sometime in Stormblood through Shadowbringers to give damage downs instead so that it's easier to practice mechanics later in the fight, even when mistakes are made. But the intention of the developers is that the damage downs prevent you from beating enrage.
Of course, it becomes easier to beat enrage even with the damage downs as you gear up, so if you attempt these fights later in the tier or when they are no longer current, then the enrage cast is not going to be an issue.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It's not just DPS checks for this. In fact, it's rarely that. Most of the wipes are runs that snowball out of control with people dying one by one. It could be panic, or just the inability to do party mechanics, or both. Sephirot and Endsinger are the key examples.Rez is usually fine in extreme, especially if people aren't the lowest possible item level and have good damage. Unreal varies because it syncs everyone to almost minimum item level, but if we use Ultima's Bane as an example, people could die all the time and get a rez and you still wouldn't see enrage.


Yeah, I was going to say; if you mess up in higher end content (savage, some ultimates), you typically just wiped the entire party.
-----
To the OP:
I do understand the complaint you have here about being able to force your way through, but I don't know how people would feel about the game filtering them in what is supposed to be story mode content.
I personally want filters to exist, but then you're alienating people.
Last edited by EnigmaticDodo; 11-05-2022 at 10:47 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


