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  1. #1
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    1,025
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Rezzes are rarely enough to save a run in Unreal/Extreme/Savage. They're pretty fine elsewhere.
    (6)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,393
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Rezzes are rarely enough to save a run in Unreal/Extreme/Savage. They're pretty fine elsewhere.
    Rez is usually fine in extreme, especially if people aren't the lowest possible item level and have good damage. Unreal varies because it syncs everyone to almost minimum item level, but if we use Ultima's Bane as an example, people could die all the time and get a rez and you still wouldn't see enrage.

    I agree it's usually not fine in Savage because everyone needs to be alive for almost every cast and the DPS checks are tighter.

    Quote Originally Posted by Conadrium View Post
    Not at all, in fact I’m not talking about death there but damage down and weakness.
    When you die, you've always had your damage reduced, even before we had red mages and that is to make beating enrage harder when mistakes are made. Enrages only happen in high-end duties mostly.

    The damage downs used to just be vuln stacks, but the design shifted sometime in Stormblood through Shadowbringers to give damage downs instead so that it's easier to practice mechanics later in the fight, even when mistakes are made. But the intention of the developers is that the damage downs prevent you from beating enrage.

    Of course, it becomes easier to beat enrage even with the damage downs as you gear up, so if you attempt these fights later in the tier or when they are no longer current, then the enrage cast is not going to be an issue.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    1,025
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jeeqbit View Post
    Rez is usually fine in extreme, especially if people aren't the lowest possible item level and have good damage. Unreal varies because it syncs everyone to almost minimum item level, but if we use Ultima's Bane as an example, people could die all the time and get a rez and you still wouldn't see enrage.
    It's not just DPS checks for this. In fact, it's rarely that. Most of the wipes are runs that snowball out of control with people dying one by one. It could be panic, or just the inability to do party mechanics, or both. Sephirot and Endsinger are the key examples.
    (1)

  4. #4
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by VictorSpoils View Post
    Rezzes are rarely enough to save a run in Unreal/Extreme/Savage. They're pretty fine elsewhere.
    Yeah, I was going to say; if you mess up in higher end content (savage, some ultimates), you typically just wiped the entire party.

    -----
    To the OP:

    I do understand the complaint you have here about being able to force your way through, but I don't know how people would feel about the game filtering them in what is supposed to be story mode content.

    I personally want filters to exist, but then you're alienating people.
    (0)
    Last edited by EnigmaticDodo; 11-05-2022 at 10:47 AM.