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  1. #21
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Weird thing to say, but this reminds me of Path of Exile where the developers admitted to balancing the super hard boss fights around the player being able to log out and save their character with no penalty. When you have the option to completely tap out of a fight and not go back to it, you have a greater luxury of making it hard so that the player returns more prepared and relatively unharmed (compared to if the character was in Hardcore mode and couldn't log out to safety, dying to the tough fight and losing the character forever).

    Possibly the fights in FFXIV are balanced around being able to Resurrect and not caring about resurrect sickness, to a point. OFC it's not even like FFXIV allows this everywhere, like Baldesion Arsenal and Savage Criterion.
    (0)

  2. #22
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by VictorSpoils View Post
    Rezzes are rarely enough to save a run in Unreal/Extreme/Savage. They're pretty fine elsewhere.
    I mean healing in casual content in general is slightly overpowered compared to the more difficult content out there. And that's to be expected. There's nothing really wrong with it.
    (2)
    Last edited by NekoMataMata; 11-05-2022 at 08:18 PM.

  3. #23
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Nope.

    PUGs are not always great with the mechanics.

    I have had several PUGs where more than 1 person has been one-shot because they failed at the mechanics. Happens a ton of Ultima Weapon. I don't think there is a one-shot there, but certainly times when you could die in 2 shots without the healer being able to get a heal off on you.

    Me being able to res at least one of them means that we rarely fail at the fight. In PUG dungeons, I only ever drop the res when swiftcast is up. Don't have time for those 8-second reses. If the fight lasts long enough, the second person will get resed too.

    If I had no res, the whole thing starts again.

    I think a lot of non-healers fail to realise the amount of damage the players take. It isn't their concern, but one slip-up from anybody (especially the healer), and everybody is dead.
    (3)

  4. #24
    Player
    Conadrium's Avatar
    Join Date
    Aug 2022
    Posts
    122
    Character
    Perrin Aybarah
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Most are, the one I replied to was not.
    (0)

  5. #25
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    No I am fine with the way it is. I dont want to have to suffer who knows how many trys for normal content just because we wipe when someone dies. That just feels like a playground for toxic people. In really hard content a dead can already mess up the whole run and I see no reason why one should bring this to the casual content too.

    And I you wanna have it harder just do the dungeon with NCPs. There you wipe if you die. I can tell you that even though I enjoy running it with NPCs it makes every mistake you do quite risky. I would not want to have that with randoms that unlike the npcs are not programmed to do the right thing.
    (2)

  6. #26
    Player
    Conadrium's Avatar
    Join Date
    Aug 2022
    Posts
    122
    Character
    Perrin Aybarah
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    I do play healer and also summoner. I’ve dragged quite a few parties across the finish line with ress after ress. DR pugs especially lol…
    (2)

  7. #27
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Conadrium View Post
    I do play healer and also summoner. I’ve dragged quite a few parties across the finish line with ress after ress. DR pugs especially lol…
    I've done this as well, even in some extreme fights. It's very satisfying (even though people can be ungrateful )


    It bothers me to think they've actually considered dropping raise from summoner.
    (3)

  8. #28
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    We have similar feature in Delubrum Reginae Savage (bozja) and The Baldesion Arsenal (Eureka)

    it's no fun i tell you
    (2)

  9. #29
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,236
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    No bonusses in hard content, you are supposed to do the mechanics not just suicide in one of them and get revived.

    There is FC boosts that lower that timer though, but the run is already over when people start dying.

    I think it would make it to easy if people is not restricted heavy in Savage/Ex/Ulti content.

    Besides raid ways today is not like the old days.. and even before wow where you had to encounter trashmobs and more and no skips between bosses like eg. it is in FFXIV Savage... they made Raids Ulimate Trials long story told short.
    (0)

  10. #30
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    No, just no. Res doesn't really help that much in endgame raiding and it makes the game bearable for newbies and doesn't let you rely heavily on a player who might just burn the whole group down on his own if given the chance. For example if you couldn't resurrect players the tank just has to die and the whole dungeon boss fight well is a wipe, what if the tank never learns the fight properly? 3 people will suffer cause of this and spend probably 90min without clearing low tier content, the lowest of the low tier contents. And kicking the player isn't a really valid option since you could get well some forced vacation time for that, ToS be thanked...or cursed.

    Maybe stop treating low tier content as if it has to be as hard as savage raiding. If you want unforgiving fights where you can't just rezz the whole group hundred times then well PLAY WHAT THE GAME ALREADY OFFERS YOU TO SATISFY THAT NEED OF YOURS, namely savage and ultimate and all that stuff even criterion. I will never get why certain people want to make literally EVERYTHING the same like there can't be any nuance to the game.

    Tho i have to say, i also wish for more meaningful midcore content where things are a bit more punishing and healers have to actually heal. And that also having some sort of gear progression tied to it, like i wished that Criterion gave you a slightly worse itemlevel gear than what savage raiders get. So people have actually a way to fight for a piece of better gear that doesn't come from just always savage. Which would also solve the gearing your alt jobs problems that is atm a really hot topic.
    (1)

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