


Oh look, another condescending comment on the FFXIV forum. Honestly, I have zero interest in even engaging with you beyond this response. Have a nice day.Tell me you don't PvP without telling me you don't PvP.
Their limit break has insane range, high damage, a stun attached to it, and in the group with the fastest charge rate.
Miracle of Nature is still one of the best CC's there is, this just made the range a bit lower.
They're right though, WHM is pretty powerful in PvP. Miracle of Nature has no counter, and the LB is up so often that it feels like it's on a 20s cooldown.
WHM is currently the strongest "healer" because of its lazer beam stun, and their LB definitely should have a slighter nerf on that one.




Charge time is 60s in combat which isn't much at all. It sucks if they get focused and spent a lot of time dead, but a decent WHM with a halfway decent team can really put out some damage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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