WHM is currently the strongest "healer" because of its lazer beam stun, and their LB definitely should have a slighter nerf on that one.




Charge time is 60s in combat which isn't much at all. It sucks if they get focused and spent a lot of time dead, but a decent WHM with a halfway decent team can really put out some damage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Wait, did this series end? I'm still a couple ranks away from the dragon mount...




one thing I don't get is the fact they Consider Purify/Cleanse a bug.
<if that was the case, all LBs should be unavoidable and unbreakable>
most of the potency changes for pvp I'm fine with.<don't get why they removed apocatastasis>

some good buff to ranged/caster and other jobs that fell through overall but barely 1%~2% buff, it's not ideal (i was expecting something like 5% buff overall) but I hope 6.3 they bring a more meaty buff to not-melees.
I play SMN the most as of Endwalker (had played it up until Shadowbringers, since I very much had zero interest in having carpal tunnel syndrome + GNB was cool), and I can say that I don't like the current mobility it has. SMN was always somewhat mobile, and that was fine. The issue is that right now it's virtually no different than a ranged physical DPS.
I also dislike how inconsistent it is. You go from phases with normal GCD timers, to a phase where you channel your inner Machinist to yet another phase where all your mobility dies and you're stuck with the world's most inconvenient gap closer.
I've always liked that SMN had a bit of challenge to play and had some mobility windows. but not all the time. And I preferred it when my lack of mobility was still something I could handle (like with slidecasting) than being forced to use a gap closer that comes up at the worst possible times. I don't know if this has any impact in balance. But if it does, then it's actively harming it from what I can see. I get streamlining it and making it a pick-up-and-play job. But so too was Red Mage for quite a long while, yet it still wasn't this bad.




I'd prefer to have Bahamut phase be the "less mobile but more powerful"-phase & Phoenix phase to be the "more flexible but less powerful"-phase now that both Demi-Summons attacks independently. As of now they can literally strip off one of them & I wouldn't even notice the change. In addition to that, I'd like to have my 1-2 rotation from ShB's Phoenix back, too. I liked the AoE button but they are stowed entirely in single target encounters.
But I'm just somebody who enjoys playing SMN casually![]()
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."



I got a new email today, that Patch 6.25 is now live!
xD
Cheers
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