Who asked for summoner to be dumbed down? should everyone who played pre-EW summoner be punished with the lwoest damage in the game because they now play the "easiest" job?
No. players should not be punished for bad dev decisions, once again, ease of play should not affect job balance
This is what we in the know refer to as a non point. It doesn't matter if anyone asked for it or not, what matters is what IS. Ease of play MUST affect Job balance, otherwise you are penalizing skillWho asked for summoner to be dumbed down? should everyone who played pre-EW summoner be punished with the lwoest damage in the game because they now play the "easiest" job?
No. players should not be punished for bad dev decisions, once again, ease of play should not affect job balance
Difficulty is subjective, and the overwhelming majority of people have neither the same skill or time invested in any two jobs to make that assessment fairly. The 'highest skill job' for anyone is usually the one that they main. Most players have a hard enough time correctly evaluating their own competence, let alone trying to gauge job difficulty, and most public opinions on the subject are a reflection of whoever has been shouting the loudest.
If you want skill to drive gameplay, you stop giving out preferential treatment and level the playing field. Only insecure players are afraid of that, because you don't select for strong jobs, you select for strong players.
Hey, remember when high end WARs were worse than gray DRKs on P8S? You clearly have no clue what you're talking aboutDifficulty is subjective, and the overwhelming majority of people have neither the same skill or time invested in any two jobs to make that assessment fairly. The 'highest skill job' for anyone is usually the one that they main. Most players have a hard enough time correctly evaluating their own competence, let alone trying to gauge job difficulty, and most public opinions on the subject are a reflection of whoever has been shouting the loudest.
If you want skill to drive gameplay, you stop giving out preferential treatment and level the playing field. Only insecure players are afraid of that, because you don't select for strong jobs, you select for strong players.
If you did know what you were talking about, you would have brought up the term 'interquartile ratio' as an objective measure of performance distribution, and understand how sample power relates to comparing two different population samples.
Hey remember when Xenosys Vex literally hopped from WAR to GNB and then suddenly was clearing Heph 1? I do. Literally a case of bring the class. You are dismissed until you have something of value to post
You've just demonstrated why jobs should have rdps parity within a given role. You contradicted your very own statement about subjectively 'higher skill' jobs deserving to have preferential treatment. Good work.
They still not brought Protes back for the WHM.![]()
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Cheers
Except that I didn't. There's a distinct difference between a permissible gap, and inbalance. And you clearly lack the education to tell the difference
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