They're really pushing for WHM to be completely useless in PVP, aren't they?



They're really pushing for WHM to be completely useless in PVP, aren't they?




Tell me you don't PvP without telling me you don't PvP.
Their limit break has insane range, high damage, a stun attached to it, and in the group with the fastest charge rate.
Miracle of Nature is still one of the best CC's there is, this just made the range a bit lower.
I honestly can't fathom this change to PvP regarding positioning and the usage of abilities. Hiding behind walls/ pillars to avoid being hit has been a tactic for a LONG time and this just turns it on it's head. Having to have Line of Sight to hit people and buff them requires risk and skill, something that is the hallmark of PvPPVP: I'm more wowed they thought AST was in a bad place, I love AST in pvp and now it's just broken XD.
PVE: Where they did adjustments concerns me with future balance as harder jobs should be looked at in terms of balance not easier ones, easier ones should be looked at to be diversified (and maybe moved away from homogenizing as should all jobs) but still fall into some margin. And for the ones that say difficulty is subjective, I mean I get it...but can we all agree that a group analysis, events, and skill timers can make something "difficult" and by this standard of what makes it difficult means that it IS difficult, not so much your own personal play. Objective difficulty is not the same as subjective difficulty.
Last edited by Deceptus; 11-01-2022 at 11:14 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
xiv devs and removing skill expression, name a more iconic duoI honestly can't fathom this change to PvP regarding positioning and the usage of abilities. Hiding behind walls/ pillars to avoid being hit has been a tactic for a LONG time and this just turns it on it's head. Having to have Line of Sight to hit people and buff them requires risk and skill, something that is the hallmark of PvP
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