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  1. #71
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Well, I'm not too surprised. Ranged and casters should be about 6% to 8% behind melees now.

    Black mage will look good in speed clears further invalidating rdm/smn.

    Machinist still sucks compared to blm/Sam.

    Waiting for the next worst melee job to get buffs.

    Although there's still 6.3, I'm at least content smn/rdm got similar buffs because they are balanced to each other.
    (3)

  2. #72
    Player
    Mat13295's Avatar
    Join Date
    Nov 2021
    Posts
    37
    Character
    Ashlyn Wolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    At this point they should just make WHM a melee class in PVP, goddamn.

    Miracle of nature was a mistake. The sooner SE's PVP team realises this and either deletes or reworks it, the better.
    (4)

  3. #73
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    now can't do anything when in dutyfinder or cancels it and gives you a pentaly for doing so. Gives you penalty a for leaving it now even if it doesn't pop.
    (1)

  4. #74
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aikaal View Post
    Well, I'm not too surprised. Ranged and casters should be about 6% to 8% behind melees now.

    Black mage will look good in speed clears further invalidating rdm/smn.

    Machinist still sucks compared to blm/Sam.

    Waiting for the next worst melee job to get buffs.

    Although there's still 6.3, I'm at least content smn/rdm got similar buffs because they are balanced to each other.
    Summoner isn't invalid right now... Not like it's the most used caster by a massive margin, but ok? as important damage output is SMN is proof that not always the top damage job will be chosen.

    Not saying it shouldn't be buffed but BLM changes were also needed, likely not even enough because people will still use Smn way more then other casters. RDM wont be used as much still.
    (0)
    Last edited by Rithy255; 11-01-2022 at 08:21 PM. Reason: added stuff

  5. #75
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    I like that WHM nerf in PvP, definitely needed it.
    (2)

  6. #76
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    These PvE changes leave much to be desired. Shifting the numbers around isn't enough. Not for ranged and casters anyway.

    I would try to be excited for the Reaper buffs but Lemure Slice is still too weak and not on par with Bloodstalk. At all.

    I think that Plentiful Harvest and Communio buffs is just to make RPR slightly better now that it's fallen behind in the DPS rat race but ultimately is balanced around Trials/Raids.

    And you only get the 1k potency if you get 8 stacks. It's really just one extra Communio. Which is great I guess.

    Fooling around with potencies is just so underwhelming to me.

    SMN buffs just give me more incentive to SpS build and spam summons more while saving the second Energy drain for 4 Festers and 2 Ruin 4's for some burst.
    (1)

  7. #77
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fourbestintoner View Post
    They'll keep nerfing nin in pvp until monk and drg are the only melees worth playing, again.
    Nin is a one shoting monster in CC what do you mean ?
    (1)

  8. #78
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rithy255 View Post
    Summoner isn't invalid right now... Not like it's the most used caster by a massive margin, but ok? as important damage output is SMN is proof that not always the top damage job will be chosen.

    Not saying it shouldn't be buffed but BLM changes were also needed, likely not even enough because people will still use Smn way more then other casters. RDM wont be used as much still.
    I meant for speed clears mainly. In prog, its still fine between smn/rdm yeah.
    (0)

  9. #79
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aikaal View Post
    I meant for speed clears mainly. In prog, its still fine between smn/rdm yeah.
    Speed clears shouldn't really be a issue or focus of balancing really, Theirs always going to be small inbalances and for speed clears the only thing that matters is damage. Outside of Progression BLM might be slightly better? but at that point it's not going to matter, because DPS checks get easier with better gear (something you'll have after clearing) unless your group is a speed run group, but again theirs always going to be a select few "meta jobs" for speed clears, I personally don't see a Issue with that.

    It came across (to me) as more in general that BLM would invalidate SMN/RDM in general. But If it's only good at invalidating SMN/RDM for speed optimisations then that's a good point. Because it does, I don't know what the solution would be then to remove utilities on smn/rdm and mobility on smn... which i feel defeats the purpose of having different role types if they're going to bring the same thing and same sort of mobility/utility

    Casters are always going to be weird to balance, SMN mobility, both "utilities" smn/rdm give vs damage output on BLM is always going to be a tough balancing act, as you dont want BLM to do so much damage that it makes smn/rdm useless, but you also don't want SMN/RDM utility so strong it invalidates a BLM.
    (2)
    Last edited by Rithy255; 11-01-2022 at 10:27 PM.

  10. #80
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    They're really pushing for WHM to be completely useless in PVP, aren't they?
    (0)

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