
Originally Posted by
AnotherPerson
As if anything changes with Sage getting more DPS skills.
WHM has:
Glare, Dia, Holy, Assize, Afflatus Misery. = 5 skills
SCH has:
Broil, Biolysis, Ruin II, Art of War, Energy Drain, Chain Statregem = 6 skills
SGE has:
Dosis, E. Dosis, Dykrasia, Phlegma, Toxikon (3 uses per fight), Pneuma = 6 skills
AST has:
Malefic, Combust, Gravity, Flavor of Card Buff, Divination, Lord of Crowns, Macrocosmos = 7 skills
And even putting Macrocosmos / Pneuma is a bit of a stretch, since it's not a DPS gain in most fights. It's a healing tool first and foremost.
So really, WHM has 5 skills for DPS, SGE has 5 skills, SCH has 6 skills, and AST has 6 skills.
And out of the 4 healers, SGE, SCH has a skill that isn't utilized as a DPS skill. Toxikon only has 3 charges and doesn't regenerate naturally, so it's used for mobility or double weaves. Fishing for it during combat is a DPS loss. Ruin II is a huge DPS loss and just a mobility tool/double weave tool.
AST's Lord of Crowns is not guaranteed since you can just draw Lady of Crowns instead, so it's also not a reliable source of DPS.
In reality, the number of skills you use for DPS is pretty much the same from WHM to SGE to SCH to AST. 5~6 skills.