Agreed that WoW has been the template for modern MMO design ever since it landed. It pretty much annihilated it's peers at release (EQ2 and to a lesser extent, FFXI) and moved the genre forwards into a play style that was more sustainable for players but ironically made things vastly more expensive and difficult for developers.
Whilst I commend Yoshida for consistently trying to find the next big thing in side content, I'm really starting to think that the lack of investment in the fundamentals of the core gameplay loop is starting to haunt them now. We're barely midway through the expansion and in my FC and social circle at least, things feel as dead as the tail end of Stormblood. It really does feel like the Pre Expansion blues at the moment.
IMHO it's either going to be because the Criterion dungeon hasn't been that popular (Which is a shame as I've really enjoyed tackling it blindly), or it's because things have gotten stale to the point where it's just not enjoyable for a lot of long termers. My best guess is that it's a combination of the two.
It's depressing that my 'SE needs a healer designer' post has only ever gotten more relevant as time has gone on. That's a significant failure on Yoshida's part IMO.
		
		

			
			
  Reply With Quote
			
			
			
			
			
			
			
			
 
			

