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  1. #1
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    The beginning of ff14 is just bad vibes for new players without friends. You're thrown into the existing of nowhere, where nobody really writes, you don't really understand anything, the quests are 90% reading and 10% doing some stupidly easy task while your rotation is 1,2 with 3 gcds that are all worthless while leveling. There is 20 npcs that have 20 different currencies for 20 different rewards, you open the map, the whole map blinks, try to navigate the map but you don't even know where you are anymore or where your main quest is. Finally get accustom to the first city, it's send you to two others so you get more lost. Try to find a guild it refers you like 1999 to a website.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,790
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by drtasteyummy View Post
    The beginning of ff14 is just bad vibes for new players without friends. You're thrown into the existing of nowhere, where nobody really writes, you don't really understand anything, the quests are 90% reading and 10% doing some stupidly easy task while your rotation is 1,2 with 3 gcds that are all worthless while leveling. There is 20 npcs that have 20 different currencies for 20 different rewards, you open the map, the whole map blinks, try to navigate the map but you don't even know where you are anymore or where your main quest is. Finally get accustom to the first city, it's send you to two others so you get more lost. Try to find a guild it refers you like 1999 to a website.
    The reading part is fine because a lot of people like myself love following the story in a game. It's unfortunate for the many people who don't enjoy story and find it boring, but it is a story-driven game.

    It would be good for it all to be voiced and to not put ", you say?" always as if I mumbled something to them, because reading instead of listening can get exhausting, but it's hard to go back on that now when the voice actors changed.

    The rotation may be easy but a lot of people actually struggle to press those 2 buttons while avoiding red circles, especially with the default controls (not legacy) and sub-optimal HUD layouts that place important components in different parts of the screen instead of all in one place. It allows them to ease into the game first. To those of us who have played for a long time or are used to similar games it may be easy but it's not for everyone and this is clear to me from watching youtube videos and streams.

    The map system is confusing at first. For example, in Ul'dah quests often look like they are at the Pugilists guild but when you zoom in enough it's trying to tell you to go a different route to get to the other half of Ul'dah. But you get used to it and there are other things to draw you in such as the music and the areas.

    The 20 different currencies don't really come into it until level 50 onwards and you can just focus on gil at first. The game is strangely reliant on websites for random things as if it's 1999 though, I agree.
    (5)

  3. #3
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jeeqbit View Post
    The reading part is fine because a lot of people like myself love following the story in a game. It's unfortunate for the many people who don't enjoy story and find it boring, but it is a story-driven game.
    Story driven doesn't mean you have to permanently read dialog all the time it's solely means it sets its focus on delivering it, how, is up to the person. The issue exists because the presentation is bad. You're never allowed to relax but you're also never allowed to really do something. (Exluding the dungeons and trials which I think are very good).

    A lot of people forgot over the time HOW MUCH "go from A to" B particularly ARR is. Sure it gets better later - sometimes at least - but that's not where most starters are.


    Think about Detroit or Heavy rain presentation and now think about how Final Fantasy does compared to that also if you ever stop skimming through the dialog you'll notice how much garbage the characters say just to extend the gameplay length.


    Quote Originally Posted by Jeeqbit View Post
    It would be good for it all to be voiced and to not put ", you say?" always as if I mumbled something to them, because reading instead of listening can get exhausting, but it's hard to go back on that now when the voice actors changed.
    Would be at least something. Writing some semi good text and call it a day is just so lazy.


    Quote Originally Posted by Jeeqbit View Post
    The rotation may be easy but a lot of people actually struggle to press those 2 buttons while avoiding red circles, especially with the default controls (not legacy) and sub-optimal HUD layouts that place important components in different parts of the screen instead of all in one place. It allows them to ease into the game first. To those of us who have played for a long time or are used to similar games it may be easy but it's not for everyone and this is clear to me from watching youtube videos and streams.
    You make it sound as like in the beginning any skill really kills you like later also we speak about the first 50 level here, that's way too much man people don't need 20 hours to figure out how 2 abilities and run out of the circle works.

    Quote Originally Posted by Jeeqbit View Post
    The map system is confusing at first. For example, in Ul'dah quests often look like they are at the Pugilists guild but when you zoom in enough it's trying to tell you to go a different route to get to the other half of Ul'dah. But you get used to it and there are other things to draw you in such as the music and the areas.
    Saying shit is garbage but you'll get used to it is really not a good design philosophy for any game.
    (0)
    Last edited by drtasteyummy; 10-30-2022 at 01:51 AM.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,790
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by drtasteyummy View Post
    Saying shit is garbage but you'll get used to it is really not a good design philosophy for any game.
    Oh, it's not, but my point is that yes, the map system should be better. The reason they didn't change it though is because once you get used to it, it becomes a minor issue and developers focus on major issues. One thing I've always noticed is all of the biggest issues I have in this game are minor issues.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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