They don't take risks anymore because they've been slowly boiling the core experience down further and further until it's completely homogenized with no build or experience diversity, where every minute we'll ever have in this game has now been pre-determined and orderly with little to no open world content. We know the formula now, and it's been gutted, and every reward we receive has been pre-calculated perfectly for our time spent.

This is my wishlist:

1. Let me build my own kit with a spec tree, stop pre-designing my rotation and forcing me to utilize EVERY button in a specific long order.
2. Expand my Chocobo with fun abilities, let me give it an actual full WOL class.
3. Let me do old content with sync and reward me for it.
4. Let me talk in PvP
5. Give me the PvP combo system in PvE
6. Give everyone an opportunity to have a house
7. Level sync world content so I can play with lowbies and reward us both with similar % exp.
8. Let me gain exp for open world content.
9. Let me use ALL of my abilities at ALL levels.
10. Increase the server Tick Rate
11. Add Marketboards and Retainer Bells to ALL towns.
12. Give us multiple branched paths in regular dungeons.
13. Don't pre-determine pack count in dungeons, let us learn.
14. Add more interesting trash mob mechanics. Force us to pay attention and use stuns/slows.
15. Unlock dungeons when you meet level threshold, don't lock them behind MSQ. (This is their own fault for designing MSQ this way)
16. STOP LOCKING EVERYTHING BEHIND MSQ!
17. Double or even triple the amount of various types of rewards we can receive from ALL content.
18. Let us collect all Retainer Items / Island items all at once, let us batch 'Accept' actions.
19. Make FSH more rewarding, stop treating it like a trash gather.
20. Give us Battlecraft Leves again
21. Add puzzles and random rewards in open world
22. Split the MSQ into 3 shorter paths, don't require everyone to do 1 full 30 hour path to reach current content. You don't have enough content for the amount of classes we level.
23. Make harder FATEs and give them boss mechanics.
24. Expand Guildhests to match current content to train on. Short 2-5min experiences of difficult mechanics.

I can keep going, and I don't want to hear excuses like "Tech Debt", or "People will find the most efficient way" - Doesn't matter, stop playing the game for me, let me find out for myself and give me tougher and more rewarding stuff to do.

Because it's gotten to the point where the most rewarding content for me is to just AFK at a Retainer Bell and collect items - You need to get me out and excited to do stuff. I don't want to repeat dungeons when there's no difficulty variable to them and I can't even use my full kit. It feels bad to play Lv15-79 dungeons, they're just set pieces with the same hallway now with almost no reward.