Quote Originally Posted by Reinhardt_Azureheim View Post
I fail to see how Dragoon LB is bad. [Sky High] -> [Sky Shatter] may have significant counterplay, but is far from bad.

The first part is essentially defensive in nature and is probably what others see as the bad part. It generates a drop-down marker for everyone to see, which currently is light blue regardless of team, something I'd suggest should change especially in DRG vs DRG scenarios when they both use it at the same time. However, this can be used psychologically to force action. You can also boost the speed at which your marker travels if you previously used Elusive Jump.

[Sky Shatter] is a threat with a minimum 20000 AOE damage, 30000 within 5y radius, which can and ideally should be amplified by Geirskogul's +25% dmg dealt. While it can be countered, regardless of the method you force the enemy to act.

If they Guard, you forced Guard, meaning they don't have it for the next 25-29s. If they don't, you force them to heal for 1-2 Recuperate, costing them 2500-5000MP. If they run off, you essentially zoned the enemy out of the position you dropped onto. At the end of the cast, you also gain a 25% HP shield, which together with Horrid Roar lets you live through some damage even after the touchdown.

Even if you don't kill, you force resources out of the enemy team. The more targets the better.
if i can literally walk away from the lb and be fine, That is a problem.. none of what you say even addresses what i originally posted and you are just stating stuff everybody who reads their tooltips already knows.