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  1. #21
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Blue mage had to be a limited job due to the pigeonhole design of FFXIV. We simply can't have a class that can DPS, heal, tank and support. The "holy trinity" of roles simply doesn't allow it. While FFXI backed themselves into a corner with the level cap staying at 75... FFXIV has backed themselves into their own corner - the rigid tank/healer/DPSx2 role set. Therefore, no job can provide any value outside of their own role - aside from minor stuff like a tiny group heal on a long cooldown.
    (4)

  2. #22
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    I hope not
    (8)

  3. #23
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnrealTai View Post
    Personally I hope not.

    They really destroyed Blue Mage in 14 compared to 11.
    Imagine how much worse it would have felt if it was a normal job.
    (4)

  4. #24
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Imagine how much worse it would have felt if it was a normal job.
    Considering DRK traditionally shaves its HP to attack and not only they redid that + we have a tank whose invuln has them use their entire HP bar as a flex, I'm sure they'd work something out.

    People shouldn't take these skills at face-value. We don't do that for how DRK works, we didn't do that for how AST works and we don't do that for how RDM works. All those jobs had to be reworked with some thought to be implemented. Not to mention, on neither incarnation of SMN does it do what the job does traditionally. We don't need to be tied to the Learn mechanic. We don't need to be tied to select spells. We don't even need to have them work exactly as they worked in FF5. You can learn spells off of cutscenes and natural progression; just call it observation and experience. Our character in-lore doesn't stand still anyway. "But my character never fought that enemy, so how would they know that ability?", it's implied. So much in the game is implied and we don't make a fuss about it.

    Self-Destruct doesn't need to blow up your HP, just as much as using Dark Arts didn't blow up your HP. Just rework skills into being our own replication of enemy skills. It's not like what we do is identical to what enemies do anyway all the time, some skills are reworked to the game, and others even have additional effects. Plus, it's stated directly that what we do is approximate what enemies do somehow via our own human, mortal capabilities.

    If I limited myself to the original design verbatim, then I'd expect Red Mage to make more use of the rapier. I'd expect Astrologian to be able to still use Time Magic and all the other stuff Orran Durai can do (throw rocks when). I'd expect DRK to absolutely blast its HP bar with every ability. I'd expect SGE to be a mix of lv 60+ BLM and WHM. And I'd expect White Mages to be able to put a buff on people so that they'd be instantly raised the moment they die. But we don't have that. Because stuff like that doesn't fit an MMO. Blue Mage's entire thing is to be able to use enemy skills, the Learn mechanic just ensures you keep those skills rather than drawing out of them and fail to learn them. That's it. That's all there is to it. Blue Mage didn't have to be a minigame. But people couldn't get past the way the traditional version worked, and the traditional version cannot obviously be added without modification. And overall I don't get why people are so resistant to modifying this one job when we've done the same for so many others.
    (7)

  5. #25
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,487
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    BLU ended up getting a lot more content with the limited job system than it would have gotten as a normal role.
    I'm all for more limited jobs.
    (4)

    http://king.canadane.com

  6. #26
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Midareyukki View Post
    Blue Mage's entire thing is to be able to use enemy skills, the Learn mechanic just ensures you keep those skills rather than drawing out of them and fail to learn them. That's it. That's all there is to it. Blue Mage didn't have to be a minigame. But people couldn't get past the way the traditional version worked, and the traditional version cannot obviously be added without modification. And overall I don't get why people are so resistant to modifying this one job when we've done the same for so many others.
    Because every other job followed the normal rules of their games, BLU never did. BLU has always twisted the rules to a point where it has often been declared a gamebreaker just due to how powerful those enemy skills can be.
    (6)

  7. #27
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Because every other job followed the normal rules of their games, BLU never did. BLU has always twisted the rules to a point where it has often been declared a gamebreaker just due to how powerful those enemy skills can be.
    You could say the same for Dark Knight, Summoner, and various other iterations of these classes across the franchise. Enough.
    (5)
    Авейонд-сны


  8. #28
    Player
    Delis's Avatar
    Join Date
    Aug 2013
    Posts
    330
    Character
    Mari Yumishi
    World
    Faerie
    Main Class
    Warrior Lv 100
    Nope, Noone likes limited jobs.. like everyone said in the thread so far Blu should be a normal job. They need to gut it, give it a static set of spells like every other job so every Blu is the same. Make it the 4th caster, slap a 2 min burst window on it and place it between Blm and Smn dmg wise. Everyone in world will be happy.
    (4)

  9. #29
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Stay tuned to the next live letter. Maybe we'll hear something about BLU. New job announcements will come next year or the following.

    Also, if you're out here trying to say "everyone said" this or that, just stop. You're embarrassing yourself. You're not that slick that you'll slip something by the community team or the devs.
    (0)
    Last edited by Deveryn; 10-28-2022 at 01:39 AM.

  10. #30
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    You could say the same for Dark Knight, Summoner, and various other iterations of these classes across the franchise. Enough.
    Of all the stupid things you've posted Aveyond, this may be the stupidest. Dark Knight sacrificed its own HP to do damaging attacks or would steal HP from the enemy. Summoner would use MP to summon large beings for damaging attacks. Tell me, how does either break the game? How does either not work within the confines of the normal rules of the games they have been in?
    (6)

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