The 2.5 second cool down is my major gripe with final fantasy xiv since it came about in 2.0. The moment they made things faster paced, I knew that the social aspect would never be the same.Part of why FATE trains came to be was not only because it was easier than actual level grind parties, FFXIV's combat does not lend itself well to those level grind parties. In FFXI you'd have things practically on auto or be casting for a while, and be chatting up the rest of the party because you had nothing else to do during that time. FFXIV's 2.5s GCD and oGCD system can't work with that, you can't send a message between attacks because there is little to no downtime. The NMs however, you had people constantly chatting while waiting for them to spawn, going to help rez others, and acting like the FFXI community. FATE train was how FFXI could be felt here in FFXIV, it was never going to be possible for the level grind parties to have the same feel as they do in FFXI.
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