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  1. #1
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    Btw, I know you were a little interested in my SCH ideas a while back. Do you like the concept I came up with?
    Cool stuff. I really like the whole idea of SCH switching into stances like Libra, Emergency Tactics, and Eos/Selene. Quiet Dusk is insane but honestly a cool replacement for Fey Wind, I wonder how often it would be used if you're raiding with a BLM.
    Do the spells that don't say anything about MP have zero cost to them, like Broil and Adlo? I think the GCD damage spells should be around 400 or a number that makes MP regen a slight positive, while GCD heal spells are around 800. I feel like the abilities chosen to cost MP are a bit arbitrary, like Seraphic Veil is only available if you summoned Seraph on a 180s CD, and it costs MP even though it has a 10s recast. I get the MP cost on Elysium though, that's insane too.
    I think Light/Dark Shift should be it's own button, the Summon buttons be their own 2.5s GCD buttons, and tie Blessing/Spark to their respective Summon buttons. I feel it's the kind of situation where button efficiency should be sacrificed for freedom of choice. Also, Shift has a really heavy cooldown. It might be personal preference but I'd like the idea of being able to frequently switch Eos/Selene, so I'd reduce it to 90s CD.

    That's all I have to say, everything's really well thought out. It's got busywork that SE probably would never touch with a 10 feet pole but really cool design for SCH.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by flowerfairy View Post
    Cool stuff. I really like the whole idea of SCH switching into stances like Libra, Emergency Tactics, and Eos/Selene. Quiet Dusk is insane but honestly a cool replacement for Fey Wind, I wonder how often it would be used if you're raiding with a BLM.
    Do the spells that don't say anything about MP have zero cost to them, like Broil and Adlo? I think the GCD damage spells should be around 400 or a number that makes MP regen a slight positive, while GCD heal spells are around 800. I feel like the abilities chosen to cost MP are a bit arbitrary, like Seraphic Veil is only available if you summoned Seraph on a 180s CD, and it costs MP even though it has a 10s recast. I get the MP cost on Elysium though, that's insane too.
    I think Light/Dark Shift should be it's own button, the Summon buttons be their own 2.5s GCD buttons, and tie Blessing/Spark to their respective Summon buttons. I feel it's the kind of situation where button efficiency should be sacrificed for freedom of choice. Also, Shift has a really heavy cooldown. It might be personal preference but I'd like the idea of being able to frequently switch Eos/Selene, so I'd reduce it to 90s CD.

    That's all I have to say, everything's really well thought out. It's got busywork that SE probably would never touch with a 10 feet pole but really cool design for SCH.
    The idea involves a rework to how MP functions across all healers. I don't really think it makes sense to have your standard tools chip away at MP and be designed to automatically resolve itself with Lucid Dreaming, especially when physical jobs have absolutely no cost other than range for melee. So yes the idea is if an MP cost isn't listed, it costs none.

    The idea here instead is MP is a more prominent resource for specific actions, and managing MP so you can continue using those actions becomes a more active component of decision making. It's experimental in these builds and without being able to test it in a game build, there's no real way to know how well it works as I've laid it out, but I think the concept is a much better one than how MP works currently.

    As for the busywork aspect, it's also something that could be worked toward. Like if I were a designer for their team, I'd pitch this rough concept as the goal to more toward and then, hoping that got approved, move onto steps A and B to get this as we want it by 8.0, for example. Ultimately it's more about capturing a concept rather than saying "this is how it should be exactly as is written," right? I appreciate the critiques though, there are some good points. I was thinking on MP for Seraph actions is because there's no Fey Gauge cost. You can use them for theoretically the entire 22 seconds if you wanted to with no other restriction, and they generate Aetherflow so they're DPS positive to use so long as you aren't overcapping.

    I see what you're saying on the Light/Dark Shift. I think the choice of which faerie you go with should hold more weight which makes me adverse to dropping it to 90 seconds, but if you could manually summon the other faerie on the GCD by just letting Summon Eos and and Summon Selene exist while the other is out, you do have the option to take a small DPS hit to change if you feel you need to swap to the other since I kept the summon on the GCD. And then Light/Dark Shift would be a separate button.
    (1)