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  1. #61
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    this is the kind of compromise i can get behind, but the 'auto deduct 50%' worries me. what if they have a mechanic where you have to be full HP (eg someone got hit by the doom in dead ends), and the meter caps out and drains them back down by 50%? this would cause stress for the healer player. maybe a CD that makes the next gauge cap-out effect not trigger the HP removal, and just gives the buff?
    Oh that's easy. Real Skilled Healers(TM) want to HEAL, so it should be no problem keeping everyone topped off at all times. Like an actually skilled healer REALLY paying attention should. In fact, you could add a passive that makes topping someone off autocast the gauge builder with its own voice line: "I took care of that mechanic like an actually skilled healer, pay attention co"healer"-who-should-just-switch-to-DPS since you clearly don't want to be a REAL healer."

    My only developer request is that we have multiple voice packs switchable client-side. The base one could have an instructive no-nonsense voice. I'd want an alternate voice pack that replaces it with something like *fart noises*. Just thinking of the health of the party. I'm a horrible fake healer so I'd get easily distracted by the flood of incoming good advice. A non-invasive alternative would be a huge help to my pea brain while it handles the impossible task of managing an actually engaging kit.
    (5)
    Last edited by Semirhage; 10-16-2022 at 10:45 AM.

  2. #62
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Updated the first post on the thread with my SCH theorycraft finally for anyone interested. Also made some small adjustments to WHM and AST concepts, including adding in Diurnal and Nocturnal Sects once again.
    (0)

  3. #63
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Here was something that came up on the JP side of things. https://www.reddit.com/r/ffxivdiscus...ts_on_nerfing/
    (2)

  4. #64
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    You know, the more I look at how other pieces of content give back Healer DPS buttons, like Spirit Dart in Variant Dungeons stealing Miasma II's animation, PVP SGE having OGCD Toxikon, seeing Healer Y'shtola in the Fell Court cycle through Earth, Wind, and Water spells... I can't help but feel like there's some sick joke being played.
    (15)

  5. #65
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Updated the first post on the thread with my SCH theorycraft finally for anyone interested.
    Can you clarify for me, is the only CD on Libra it's Aetherflow cost? It doesnt appear to have an actual hard CD listed in the document. Basically, the line about Chain Stratagem in Bane's description says 'duration is the full duration of the original effect'. If we took a 2target Savage/Ultimate fight (say, BJ/CC phase in TEA), if I read this right, you'd be able to Bane the ChainStrat effect at 1sec to put it back to 15sec on the other boss, and just keep alternating which has the debuff, for insane (and probably not intentional on your part) uptime. I assume you meant 'current remaining time on effect', so Bane-ing a 4sec remaining ChainStrat would place 4sec of ChainStrat on everything hit by that Bane?
    (0)

  6. #66
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Can you clarify for me, is the only CD on Libra it's Aetherflow cost? It doesnt appear to have an actual hard CD listed in the document. Basically, the line about Chain Stratagem in Bane's description says 'duration is the full duration of the original effect'. If we took a 2target Savage/Ultimate fight (say, BJ/CC phase in TEA), if I read this right, you'd be able to Bane the ChainStrat effect at 1sec to put it back to 15sec on the other boss, and just keep alternating which has the debuff, for insane (and probably not intentional on your part) uptime. I assume you meant 'current remaining time on effect', so Bane-ing a 4sec remaining ChainStrat would place 4sec of ChainStrat on everything hit by that Bane?
    My bad on Libra, I'll add that. Yeah it's only restricted by Aetherflow largely. It'd have a cooldown of 1 second. As for Bane I copied the old description of the effect from Stormblood. I believe it did the full duration of the spell's effect on DoTs so you weren't losing seconds from the application of them all, but you make a good point on Chain Stratagem. What I'll do is adjust the wording to specify that spreading Chain Stratagem is an additional effect that has a timer of the effect's remaining duration.
    (0)

  7. #67
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    You know, the more I look at how other pieces of content give back Healer DPS buttons, like Spirit Dart in Variant Dungeons stealing Miasma II's animation, PVP SGE having OGCD Toxikon, seeing Healer Y'shtola in the Fell Court cycle through Earth, Wind, and Water spells... I can't help but feel like there's some sick joke being played.
    I'm jealous of Y'shtola's Water spells. They're so cool and pretty...

    After YoshiP's frustration with the healer shortage in that interview, I'm a bit more hopeful that they're starting to realize the problems that ShB's fight design philosophy brought with healer kits having nothing but heals. Who knows, maybe they'll bless us with Aero III+Fluid Aura and Miasma+Bane in the future.
    (4)

  8. #68
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by flowerfairy View Post
    I'm jealous of Y'shtola's Water spells. They're so cool and pretty...

    After YoshiP's frustration with the healer shortage in that interview, I'm a bit more hopeful that they're starting to realize the problems that ShB's fight design philosophy brought with healer kits having nothing but heals. Who knows, maybe they'll bless us with Aero III+Fluid Aura and Miasma+Bane in the future.
    I don't think we'll be getting the elemental spells again, or if we do on WHM, they'll be upgraded. Something I think is long overdue is introducing ability skins where you can choose between different particle effects and animations for different spells. This would obviously be a large undertaking to do this for every spell and ability, but a very simple way to start without adding workload would just be to allow people to choose between which version of abilities that already upgrade they want to use for visual effects, such as choosing Stone 1/2/3/4 or Glare over Glare III. Not every job would benefit from this really, but some WHM players would love to return their holy spells to their elemental equivalents, I know many MCH players would love to go back to more simple gunplay rather than constant acrobatics, and some SCH and SGE players really don't like the SFX of Broil IV and Dosis III respectively. There are other examples as well, but it would also open the door for them to add job reskin concepts to the game, even if only as mogstation items.

    For example, a reskin of BLM so that your Ice and Fire spell animations are swapped, meaning you largely use blizzard spells, and your fire spells are your MP restoration tools. They could also add an all-music using Bard who's attacks are from their harp rather than their bow now, or vice versa. There's an NPC in Bozja, Atori Moribe, a Lancer from Nagxia who uses entirely unique versions of DRG abilities that are cherry blossom themed which I think would sell very well if they created a full on Sakura DRG skin. I would love to buy a reskin of SMN's Bahamut that uses Quezacotl from Akadaemia Anyder, a summon from FF8 that I've always loved the design for, and they could also sell reskins of the summons of non-primal entities that were summons in other games, like Diabolos and Siren. Can write it off as you reshaping the aether of your summons based on your memories. Not to mention the Eden versions of the elemental primals. Assuming 7.0 SMN introduces Ramuh, Leviathan, and Shiva in some fashion, I would love to upgrade all of them into their Savage variations. SCH too could have reskins of their faerie for Feo Ul or reskin Seraph as Titania. Perhaps also choosing between the current take of a more technological SCH with Biolysis or using Bio III and Miasma III.

    Btw, I know you were a little interested in my SCH ideas a while back. Do you like the concept I came up with?
    (0)

  9. #69
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    when i first saw nier raids i thought 'man i can imagine them making a nier themed set of skill animations for SCH and selling it on mogstation', but the main reason i would want a system like that is that it'd allow BLU to be a 'real job', with the carnivale and collectathon content as side stuff it can also do. imagine it learns basic skills for it's rotation via questing and levelling (so you know for sure that someone in a max level raid has their full kit), and the 'collect the spells' is to unlock new skins for those spells. after all, what is the difference, outside of carnivale, between flamethrower, aqua breath, ink jet, 'the look', etc? they're all cones, they all do the same damage. so they could make the additional effects be 'showmanship' effects that only apply during carnivale or unsync, and rework problematic spells to have the OP form be 'showmanship' only, such as changing LV5 Death to be a heavy hit for the burst window, and it's instantdeath be unsync only. Hey, this would even allow them to alleviate the glam issue a bit, if we can only instakill things while unsynced, we know for a fact the player is doing 'old content', so them 'instakilling a raidboss' isnt a big deal anymore, allowing them to easily reclaim glam from old raids without having to reclear it in PF.

    anyway enough about that, while it is against TOS (and i do not endorse it pls no ban) i have seen certain people have made reskins of skills, some of them look good enough to put in the game and tbh if SE made the system to allow you to unlock 'skill glamours' as it were, i wish they'd cut a deal with these individuals to put it in the game, just because it'd add some variety. we've all seen WHMs throw around twinkly lights for long enough, what if that WHM player could choose to reskin that Glare to something else? it'd be a new level of identity expression, matching your skill glam to your actual glam, etc.

    who am i kidding, first thing i'd do is revert toxicon 2 back to toxicon 1, or replace phlegma with tox1 because i dont like the big blue ball
    (0)

  10. #70
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    I hope they keep healing where it is or at most add one more button to satisfy you guys while not making it too difficult
    (0)

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