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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I don't understand why there is such a huge aversion to giving healers more offensive abilities when tanks are getting them constantly.

    I'd rather have a more interesting rotation then progressively bloating the amount of incoming damage so as to warrant having even more healing/mitigation cooldowns to deal with it because it just leads to the gameplay in "easy" content feeling extremely stale when you don't even need to use most of your kit.

    Quote Originally Posted by Sunhwapark View Post
    I'm sure they'll just blame the low participation on something else, it never stopped them before.
    Worst case scenario they think people don't want to heal because it's "too hard" and dumb the jobs down even more.

    Which honestly wouldn't surprise me in AST's case.
    (15)
    Last edited by KageTokage; 10-25-2022 at 12:16 AM.

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KageTokage View Post
    I don't understand why there is such a huge aversion to giving healers more offensive abilities when tanks are getting them constantly.

    I'd rather have a more interesting rotation then progressively bloating the amount of incoming damage so as to warrant having even more healing/mitigation cooldowns to deal with it because it just leads to the gameplay in "easy" content feeling extremely stale when you don't even need to use most of your kit.
    Agreed but a major complaint among healers since SB where outside of certain fights like omega 3/4 healing has practically been nonexistant to the point that multiple savage raids have been cleared when current without healers.

    healers weren't as up in arms in SB since sch still had a dps rotation and Ast had fun cards. Whm's had plenty to cry about in general in SB. The lack of healing to do issue has always played second fiddle to a more pressing issue in the healer role. In SB it was WHM. Shb onwards its the entire role being 2-1-1-1-1 etc

    All the removal and homogenisation has done is further highlight how stale and shitty the game is on healers and how it drove way healer mains

    Atm most content on healers is stale. All this patch has done is highlight the issues even more since all the freeloading healers were scared away in ex and savage. Currently the only reason this happened is a damn fluke when they misread my 6.1 question.
    (11)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by KageTokage View Post
    I don't understand why there is such a huge aversion to giving healers more offensive abilities when tanks are getting them constantly.

    I'd rather have a more interesting rotation then progressively bloating the amount of incoming damage so as to warrant having even more healing/mitigation cooldowns to deal with it because it just leads to the gameplay in "easy" content feeling extremely stale when you don't even need to use most of your kit.



    Worst case scenario they think people don't want to heal because it's "too hard" and dumb the jobs down even more.

    Which honestly wouldn't surprise me in AST's case.
    It won't be surprising when each tank gets a DPS level 100 capstone in 7.0 but each healer will get:

    WHM: A Lily spell that puts a 300 potency HoT on the party for 20 seconds on a 120 second cooldown.
    AST: Something similar to, but superior in every way to the WHM capstone.
    SCH: An OGCD 800 potency AoE heal that disables your faerie for 30 seconds.
    SGE: Alphinaud's/Fourchenault's barrier wall that works like Passage of Arms basically.
    (9)
    Last edited by ty_taurus; 10-25-2022 at 04:00 AM.

  4. #4
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90
    I wouldn't mind a filler 1-2-3 combo, all same combo bonus potency but highlights when you do it in sequence and looks flashy when done. That way you can have the option to put it on your hotbar or leave it off and still spam 1 button for the same dps.
    (0)

  5. #5
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    517
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by KageTokage View Post

    Worst case scenario they think people don't want to heal because it's "too hard" and dumb the jobs down even more.

    Which honestly wouldn't surprise me in AST's case.
    As much as I want to say "Let's wait and see, it can't turn out that bad, right?" I'd have to be staring at my reflection wearing a clown nose and wig.

    I can't even have low expectations because CBU3's healer design will turn up with a full excavation crew just to dig even lower than said expectations.
    Sadly it feels like at this rate, healers are gonna end up being the first role to have "Explorer mode" benefits that apply in all levels of content.

    I have deep respect for those that are still putting out constructive feedback regarding the state of healers (especially in the healer subforum). I used to love this role alot, but now i just want to reject its existence because I'm tired of this expansion that is essentially the "Shadowbringers 2" experience.
    (13)