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  1. #1
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Elfidan View Post
    Yes color change because when I'm focusing three people and the faint marker for drg blends with the crystals ambient glow effect I'd like to know if it's friend or foe rather than guess and hope. You can't always depend on getting to limit break inside your burst window. The real power comes from having the enemy team grouped up which by the way is a gimmick Karasio. Again role lock issues you cannot and will not have a synergy partner most of the time. You're leaning very heavily on the ifs and buts of everything going perfectly instead of the average.
    In midcore to high-end gameplay, I think the main usage of DRG's LB shifts from "nuke clueless noobies" to "zone control via damage threat." It's a common tactic in various PvP games.
    For example, Dva's nuke in Overwatch instakills anyone who isn't a tank with a defense buff. In reality, you're not supposed to be getting hit by it in the first place because she yells out a voiceline and it takes a while for it to explode. Moving behind a wall or a shield is the basic counterplay behind it. However, there's counterplay against that counterplay. Dva without her mech can't do much, but she already gains zone control because of the threat of getting instakilled. A teammate can also stun Rein's shield, Sombra can use her ult in unison, Lucio can boop someone hiding to the nuke, etc.

    DRG also has that tactic; if there's a teamfight inside the payload, DRG's LB basically says "If you don't go away, you DIE." The counterplay is to either go away or use Guard to keep contesting the payload. If you go away, you lose zone control and DRG's team gets to keep pushing. If you use Guard, you're vulnerable to getting bursted in the next 30s.

    And anyways, I don't think you can adjust the LB without completely changing it. Adding CC to it won't fix the fact that you can just run away from it. Increasing the speed to catch up with people running away also sounds silly broken and the damage will have to be nerfed to the point of obsolete.
    (1)

  2. #2
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by flowerfairy View Post
    In midcore to high-end gameplay, I think the main usage of DRG's LB shifts from "nuke clueless noobies" to "zone control via damage threat." It's a common tactic in various PvP games.
    For example, Dva's nuke in Overwatch instakills anyone who isn't a tank with a defense buff. In reality, you're not supposed to be getting hit by it in the first place because she yells out a voiceline and it takes a while for it to explode. Moving behind a wall or a shield is the basic counterplay behind it. However, there's counterplay against that counterplay. Dva without her mech can't do much, but she already gains zone control because of the threat of getting instakilled. A teammate can also stun Rein's shield, Sombra can use her ult in unison, Lucio can boop someone hiding to the nuke, etc.

    DRG also has that tactic; if there's a teamfight inside the payload, DRG's LB basically says "If you don't go away, you DIE." The counterplay is to either go away or use Guard to keep contesting the payload. If you go away, you lose zone control and DRG's team gets to keep pushing. If you use Guard, you're vulnerable to getting bursted in the next 30s.

    And anyways, I don't think you can adjust the LB without completely changing it. Adding CC to it won't fix the fact that you can just run away from it. Increasing the speed to catch up with people running away also sounds silly broken and the damage will have to be nerfed to the point of obsolete.
    Even though it's push the cart You can't really compare this to overwatch which is meant to be played like advanced rock paper scissors. You can't swap to counterplay even if there was such a think outside the intelligent use of silence and MoN which feel oppressive when used correctly. You can compare the diva nuke to drg LB if you want, but it's a bad take since diva is can you see it where drg is proximity to drg + bonus for proximity to teammates. We're comparing apples and oranges here.

    It very easy to tweak the base no bonus damage totals. Adding CC to the class would bring it more in line with the other melee in terms of team synergy instead of just having nin, sam, and monk able to burst from 100 to 0 as well as stun, slow, or bind for teammates ready to do so. Meanwhile drg just hope to catch people with their rotation before they walk away from them. Run away from it? Weren't you on the burst window band wagon? How are they going to outrun you quick enough after elusive?
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