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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Marxam View Post
    Honestly I think WAR and DRK are very close in terms of defensive. The only difference is that DRK is easier to not overheal. Both use ehp mitigation via shields and/or heals. Not to mention tankbusters literally line up perfectly to your cds. P7S for example has equilibrium up for every aero. While DRK uses TBN to reduce dmg, WAR uses EQ to heal back that dmg. Also, EQ can crit so in some cases you are back at 100% hp after the hit and have a regen for the dot afterwards. That being said I still don't understand why DRK does more dmg than WAR if both are nearly identical in terms of ehp-style mitigation in savage.
    Because DRK cannot heal itself, WAR can. That single thing is the main difference between the two. DRK can shield the hits, but still needs to be healed up. WAR can potentially heal itself back up after the hits, meaning no healing from the healers. WAR essentially allows DPS uptime for healers, meanwhile DRK requires them to actually heal. I guess their thoughts are that it balances itself out because of it?
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  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Because DRK cannot heal itself, WAR can. That single thing is the main difference between the two. DRK can shield the hits, but still needs to be healed up. WAR can potentially heal itself back up after the hits, meaning no healing from the healers. WAR essentially allows DPS uptime for healers, meanwhile DRK requires them to actually heal. I guess their thoughts are that it balances itself out because of it?
    Assuming this tier is a sign of things to come and not just a one-off event of one of the devs having some kind of vendetta against WAR, then it's fair to assume the playing field between the two will be far more level in terms of survivability. In fact, I'd say DRK is better than WAR in this regard at present (dungeons and dated content notwithstanding, of course). With the advantage of healing largely neutralized, DRK's noticeably higher damage tilts things heavily in its favor.

    The dots being applied to tanks are strong enough to burn straight through WAR's healing options. If they're going to need almost, if not as much, healing as the other tanks now, why not give back a little bit of the damage they used to have?
    (0)
    Last edited by Absimiliard; 10-26-2022 at 03:51 AM.

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