Movement skills have always been a trap. Elusive Jump, Repelling Shot, Displacement, En Evante...all are purposefully designed to fool you into moving to your death. Amazing moves outside of raid. in raid...you don't use them for a reason, it WILL kill you.
Punish? As a melee main I'd love nothing more than small hitboxes again. Having to greed for uptime is the one thing that makes melee interesting to play.
These days hitboxes are so big I feel like I'm playing phys. range.
give them back their support aspect?
BRD was at its apex in terms of job design back in Stormblood. Shadowbringers job changes ruined it, along with most of the other jobs. What a crappy expansion.
MCH rework....its like they saw the complaints of SB MCH being too punishing and just decided to remove all the fun out of the job (they did the same with SMN in EW too. dreading this 7.0 AST and DRG rework honestly). and as a slap in the face, despite no support abilities other than Tactician, it does less dmg than melee on top of still being almost unplayable at moderate ping.
making the hitboxes smaller just punishes melee for no reason. either give them more dmg, or their support abilities back.


/\ this...give them back their support aspect?
BRD was at its apex in terms of job design back in Stormblood. Shadowbringers job changes ruined it, along with most of the other jobs. What a crappy expansion.
MCH rework....its like they saw the complaints of SB MCH being too punishing and just decided to remove all the fun out of the job (they did the same with SMN in EW too. dreading this 7.0 AST and DRG rework honestly). and as a slap in the face, despite no support abilities other than Tactician, it does less dmg than melee on top of still being almost unplayable at moderate ping.
making the hitboxes smaller just punishes melee for no reason. either give them more dmg, or their support abilities back.
As a bard, I have to adjust for other DPS (since I can attack walking, I have to prioritize others to position themselves), keep an eye on DOTs, not lose my music, do the boss mechanics and definitely not die (have you ever tried dying right after starting a song? You'll destroy your rotation for the rest of the fight), to give less DPS than a class that presses 3 buttons in sequence.
Don't get me wrong, I would hate for them to take away more skills from the bard and leave him with only 3 buttons, but I don't feel much difference in my buffs, and my damage is lower no matter how much I master this class. So much so that if I die in any mechanic, I'm the last priority to receive a ress among all other DPS, even if it makes me lose my DOTs on the boss, and completely misaligns the songs.
Want to fix the bard? Return its utility as support, or increase the damage it does. Also, make it less punitive when you misalign a song, either through death or missclicking. Simply if you're a bard and you miss, you have no turning back in the entire fight.
I know this is probably going to be a really bad take... but why don't we remove the cooldown on the songs? :T/\ this...
As a bard, I have to adjust for other DPS (since I can attack walking, I have to prioritize others to position themselves), keep an eye on DOTs, not lose my music, do the boss mechanics and definitely not die (have you ever tried dying right after starting a song? You'll destroy your rotation for the rest of the fight), to give less DPS than a class that presses 3 buttons in sequence.
Don't get me wrong, I would hate for them to take away more skills from the bard and leave him with only 3 buttons, but I don't feel much difference in my buffs, and my damage is lower no matter how much I master this class. So much so that if I die in any mechanic, I'm the last priority to receive a ress among all other DPS, even if it makes me lose my DOTs on the boss, and completely misaligns the songs.
I'm serious.
You can make the songs last their normal 45 seconds as they do now, with all the optimization that goes into them (3, 15, 3 iirc?). But rather than putting the button on cooldown, it's just a button that starts the song. That way if you die, you can either play it again or change to whichever song you'd be playing. To minimize the effects dying has on BRD, because it does make the class ludicrously strict.
I'd like to think that there IS an incentive with Coda to not spam the same song or two songs and disregard one. But it may be possible with a bit of fine-tuning if it does become an issue?




Maybe if we need to play a song for a bit to proc the Coda. Otherwise, personally, I'd only hit Army's Paeon long enough for the Coda and otherwise never touch it. It has the lamest Repertoire effect.I know this is probably going to be a really bad take... but why don't we remove the cooldown on the songs? :T
I'm serious.
You can make the songs last their normal 45 seconds as they do now, with all the optimization that goes into them (3, 15, 3 iirc?). But rather than putting the button on cooldown, it's just a button that starts the song. That way if you die, you can either play it again or change to whichever song you'd be playing. To minimize the effects dying has on BRD, because it does make the class ludicrously strict.
I'd like to think that there IS an incentive with Coda to not spam the same song or two songs and disregard one. But it may be possible with a bit of fine-tuning if it does become an issue?
Give automaton queen raid buffs everytime it's being summon.
I started DNC a while back and I find it really fun to play. But then again, I'm fun first kind of guy, not what's most effective.
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