Quote Originally Posted by LittleImp View Post
What are you even talking about?

Mana economy in this game doesn't exist, and there are literally maybe 2 trash pulls in the entire game that have dangerous raid-wide damage that would prompt you to spend ogcds on a dps who took extra damage. DPS who pull aren't going to die if the tank is responsive, and they won't require any healing because they won't take any more damage once aggro is established. In fact, a Melee pulling with Arms Length up will actually decrease the total damage taken by the party during a trashpull. The only thing that will prompt you to heal a DPS more is a petty, useless tank who refuses to pick mobs up.



Mass pulling is just completely standard play in this game, why would you expect someone to notify you about it?



All this means is that someone would rather take a 30 minute penalty than play with you in a dungeon. If a party is wiping to double pulls in an endgame dungeon like Smileton, it means they've somehow made it through the entire MSQ without ever learning how to play the game at an extremely basic level.
You're making a lot of assumptions about a lot of things.

Not everyone is equally skilled. It doesn't matter if they're level 90. You don't know what path they took to reach level 90 on the job.

Level sync changes what tools the players have available. Being short the extra level to gain an important CD can make a difference, especially if party members are at minimum level for the dungeon with old quest rewards for gear.

Mass pulling is NOT completely standard. I've joined just as many groups where the tank goes one pack at a time as groups where the tank pulls wall to wall. I'm far happier at letting the tank set a pace they feel comfortable with. I'm not in a huge rush to complete the dungeon.

If you don't want to work cooperatively with the group, then you won't mind taking that 30 minute penalty. Will you?