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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,449
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by GrimGale View Post
    Hell, they would not even require any additional assets! We have 5 different spell effects for the same spell already, they just replace your nuke animation when you level up!
    in some cases (cough toxicon1>2), the animation changes entirely and the lower level form gets left to rot in the 'levelling experience', hardly ever seen again. for some like Bio1 vs Bio2 vs Biolysis, whatever im not that fussed, but for toxicon specifically it angers me because tox1 is THE animation we saw when sage was revealed, in the trailer, and it gets replaced after just like 20 levels. why cant we have a trait that improves the potency of toxicon 1, let it use tox2's animation the whole time, and then use the now-freed tox1 animation on something new
    (1)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    in some cases (cough toxicon1>2), the animation changes entirely and the lower level form gets left to rot in the 'levelling experience', hardly ever seen again. for some like Bio1 vs Bio2 vs Biolysis, whatever im not that fussed, but for toxicon specifically it angers me because tox1 is THE animation we saw when sage was revealed, in the trailer, and it gets replaced after just like 20 levels. why cant we have a trait that improves the potency of toxicon 1, let it use tox2's animation the whole time, and then use the now-freed tox1 animation on something new
    What's particularly baffling is how Toxikon I is so frequently used outside of SGE's PVE kit. It's a core tool in PVP and is on Alphinaud's hotbar during the level 88ish instance battle in the MSQ. It feels like SGE was meant to have a completely different approach to its gameplay, and then someone came along and said "no, that's too fun. Make it like all the other healers."
    (11)

  3. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    What's particularly baffling is how Toxikon I is so frequently used outside of SGE's PVE kit. It's a core tool in PVP and is on Alphinaud's hotbar during the level 88ish instance battle in the MSQ. It feels like SGE was meant to have a completely different approach to its gameplay, and then someone came along and said "no, that's too fun. Make it like all the other healers."
    It feels especially strange for SGE because it's probably the only PvP job that could have a straight transfer of its damage kit onto its PvE kit with little to no problems at all. I'm almost inclined to believe the tinfoil hat conspiracy that PvP SGE was originally how it was meant to play.
    (6)