Quote Originally Posted by ForsakenRoe View Post
in some cases (cough toxicon1>2), the animation changes entirely and the lower level form gets left to rot in the 'levelling experience', hardly ever seen again. for some like Bio1 vs Bio2 vs Biolysis, whatever im not that fussed, but for toxicon specifically it angers me because tox1 is THE animation we saw when sage was revealed, in the trailer, and it gets replaced after just like 20 levels. why cant we have a trait that improves the potency of toxicon 1, let it use tox2's animation the whole time, and then use the now-freed tox1 animation on something new
What's particularly baffling is how Toxikon I is so frequently used outside of SGE's PVE kit. It's a core tool in PVP and is on Alphinaud's hotbar during the level 88ish instance battle in the MSQ. It feels like SGE was meant to have a completely different approach to its gameplay, and then someone came along and said "no, that's too fun. Make it like all the other healers."