Quote Originally Posted by FireMage View Post
Job identity is not specifics in FF, it is generalities.
I just wanted to highlight and emphasize this classic example of FireMage being FireMage. Good stuff, always disappoints.

Quote Originally Posted by Azuri View Post
Should we talk about Sage in previous Final Fantasy games?

The "bUT tHoSe OlD gAmES fROM EntIrelY diFFeRenT tImE aND GenRe" is not an own that you think it is.
Sage is a difficult example but aside from their weapon, is a pretty decent attempt at making them fit in FF14's style of trinity roles. They want SGE to be a Healer role, so they tried to find a way that it can heal while doing damage since SGE is meant to be the "master of magic" in classic FFs with access to all the best Black and White Magic spells. Since they can't really give it Flare, Holy and Bahamut spam and want Healers to be lowest DPS, this was the best they came up with also pushing for barrier identity. It's not perfect, but it's still pretty neat to see how they made it work. When I play SGE with that kind of mindset, I have a lot more fun with it. I just wish healers had much more complex DPS rotations and at least 2 dots each, and potentially Cleric Stance stance dancing returning.

Stripping RDM of Vercure/Verraise would be equivalent of stripping PLD of all melee sword skills and turning them into Holy Spirit only, or removing BLM's 3 elemental spell rotation and only casing Fire magic. It would remove the core identity of their classic FF history. I play RDM because I like Vercure and Verraise being there on my bar and "viable" tools. The same reason I like taking RDM in FF1: jack of all trades, master of none, sword/shield wielding medium armor wearing low level White/Black magic casting well rounder who provides decent basic attacks, decent AoE damage, decent heals and always backs up my Knight for tanking if needed, my White Mage for healing if needed, and my Black Magic or physical attacks if needed while excelling in none of them.