Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 99
  1. #61
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Red Mage identity is "Spellblade melee Caster hybrid", not Rez Dispenser. If you think being a Rez Dispenser is an identity, let alone one you want, I urge you to play healer.
    White mana = Healing aspects, no your job identity is half healer. Even if you wanna make up rdm job identity, it makes sense the job that its meant to use both "white mana" and "black mana" would turn into a "support" job, obviously ff14 doesn't really allow for "support jobs" because any deviation from the norm in job design must be removed from the game. (from a lot of high end players, because they want efficiency over identity/fun, mind you not every high end player).

    Again "just play healer lol" when healers are boring and its a way to "avoid" discussing the use cases of RDM, it's current design isn't meant to be black mage with melee phase it's a support hybird, It's not a reason why you would balance a job because identity shouldn't always play a part in balance, so you can remove raise anyway.
    (1)
    Last edited by Rithy255; 10-18-2022 at 12:39 AM.

  2. #62
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    You say that as if its somehow RDM's fault healers are bad, or that its fine for RDM to have this crisis of identity because healers are bad.

    Full stop if your fantasy is healing go play healer, not dps.
    (2)

  3. #63
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by FireMage View Post
    I see you still choose not to read posts. Go back and read the past several posts until you get it. If you reply without a proper education you will get no further attention from me here, dismissed
    Whatever you say rezmage who doesn't even do good dps. You figure out how to avoid those damage down mechanics yet?
    (1)

  4. #64
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    White mana = Healing aspects, no your job identity is half healer. Even if you wanna make up rdm job identity, it makes sense the job that its meant to use both "white mana" and "black mana" would turn into a "support" job, obviously ff14 doesn't really allow for "support jobs" because any deviation from the norm in job design must be removed from the game. (from a lot of high end players, because they want efficiency over identity/fun, mind you not every high end player).

    Again "just play healer lol" when healers are boring and its a way to "avoid" discussing the use cases of RDM, it's current design isn't meant to be black mage with melee phase it's a support hybird, It's not a reason why you would balance a job because identity shouldn't always play a part in balance, so you can remove raise anyway.
    Okay so you have no clue what you're talking about. Inform me what gives white mana, go ahead
    (5)

  5. #65
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    926
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ayden View Post
    Just put the raise spell in role action.

    Healer role action: Lv12 Raise Cast:8s Recast:2.5s
    Caster role action: Lv50 Resuscitate Cast:8s Recast:60s/120s
    Make it 300s and change/remove Angel Whisper. Now BLU groups don't have an excuse to not rez and THM gets some of its identity back.
    (0)

  6. #66
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    Okay so you have no clue what you're talking about. Inform me what gives white mana, go ahead
    White Mana = Stone/areo spells and some other stuff like verholy, I don't even know what you're talking about, I've played red mage lmao.
    RDM is meant to be half white mage half black mage, it just makes sense it has "support options" it doesn't fit current design but fits it's identity lol, if you don't think it does then you haven't played any other Final fantasy game

    Quote Originally Posted by SaberMaxwell View Post
    You say that as if its somehow RDM's fault healers are bad, or that its fine for RDM to have this crisis of identity because healers are bad.

    Full stop if your fantasy is healing go play healer, not dps.
    No because people like you think it's a good argument to say "Just play healer" because people want to raise as a DPS role, If you want to say "raise shouldn't be on rdm" that's fine I agree with that from a balanced view point. Not a Job identity view point or anything that would make the game more interesting.

    You act as if "just play healer" is a big debunk of anyone wanting a support option on DPS, when it's not, I'm also not blaming RDM for bad healer design but you're telling people to just go play glare spam the role, it's not productive at all, Peoples "fantasy" of red mage is being either a support or spellblade caster, like it or not. Classic RDM has always been a hybrid
    (0)
    Last edited by Rithy255; 10-18-2022 at 01:17 AM.

  7. #67
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,581
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rithy255 View Post
    White mana = Healing aspects, no your job identity is half healer. Even if you wanna make up rdm job identity, it makes sense the job that its meant to use both "white mana" and "black mana" would turn into a "support" job, obviously ff14 doesn't really allow for "support jobs" because any deviation from the norm in job design must be removed from the game. (from a lot of high end players, because they want efficiency over identity/fun, mind you not every high end player).

    Again "just play healer lol" when healers are boring and its a way to "avoid" discussing the use cases of RDM, it's current design isn't meant to be black mage with melee phase it's a support hybird, It's not a reason why you would balance a job because identity shouldn't always play a part in balance, so you can remove raise anyway.
    Putting aside that in various FF titles White Magic was not exclusively healing / raising / defensives but also contained offensive and debilitating magic, something FFXIV put in the forefront by making Stone, Aero, Water and Holy used by White Mages more than Black Mages, it should appear as obvious that "Black Magic" and "White Magic" are both highly offensive magic schools. What do you think the Amdapori White Mages uses in the War of the Magi against the Black Mages of Mhach, f-ing Cure III and Raise?

    White Mana is generated by spells originating from the school of White Magic.
    Black Mana is generated by spells originating from the school of Black Magic.

    The identity of a Red Mage is using Acceleration on both magic schools or unique magic (Jolt, Scatter, Impact, Scorch) to enhance a limited amount of aether (by nature of how their magic works in lore they have to do so), with remaining residual mana being stored in their Rapier + Focus, which is THEN used for your infamous melee combo. The fact Red Mage just happens to have minor healing / defensive tools is just a small part of it.

    Red Mage is a Caster utilising modified versions of White & Black Magic + a melee weapon for Spellblade combos.

    Yes, our dear community happens to identify Red Mage with Rez Dispenser, something we have lamented for a while now. I'd love if they stopped doing that.
    (2)

  8. #68
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,581
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rithy255 View Post
    White Mana = Stone/areo spells and some other stuff like verholy, I don't even know what you're talking about, I've played red mage lmao.
    RDM is meant to be half white mage half black mage, it just makes sense it has "support options" it doesn't fit current design but fits it's identity lol, if you don't think it does then you haven't played any other Final fantasy game



    No because people like you think it's a good argument to say "Just play healer" because people want to raise as a DPS role, If you want to say "raise shouldn't be on rdm" that's fine I agree with that from a balanced view point. Not a Job identity view point or anything that would make the game more interesting.

    You act as if "just play healer" is a big debunk of anyone wanting a support option on DPS, when it's not, I'm also not blaming RDM for bad healer design but you're telling people to just go play glare spam the role, it's not productive at all, Peoples "fantasy" of red mage is being either a support or spellblade caster, like it or not. Classic RDM has always been a hybrid
    The "just play healer" point is something I dropped for people who see RDM as a Rez Dispenser with nothing else. I'm not sure why you think this hard into it.
    (2)

  9. #69
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Putting aside that in various FF titles White Magic was not exclusively healing / raising / defensives but also contained offensive and debilitating magic, something FFXIV put in the forefront by making Stone, Aero, Water and Holy used by White Mages more than Black Mages, it should appear as obvious that "Black Magic" and "White Magic" are both highly offensive magic schools. What do you think the Amdapori White Mages uses in the War of the Magi against the Black Mages of Mhach, f-ing Cure III and Raise?

    White Mana is generated by spells originating from the school of White Magic.
    Black Mana is generated by spells originating from the school of Black Magic.

    The identity of a Red Mage is using Acceleration on both magic schools or unique magic (Jolt, Scatter, Impact, Scorch) to enhance a limited amount of aether (by nature of how their magic works in lore they have to do so), with remaining residual mana being stored in their Rapier + Focus, which is THEN used for your infamous melee combo. The fact Red Mage just happens to have minor healing / defensive tools is just a small part of it.

    Red Mage is a Caster utilising modified versions of White & Black Magic + a melee weapon for Spellblade combos.

    Yes, our dear community happens to identify Red Mage with Rez Dispenser, something we have lamented for a while now. I'd love if they stopped doing that.
    Raise makes sense from a job identity standpoint, "rez dispenser" isn't it's identity fully but it makes sense why the "half white mage" would have a battle raise honestly I don't know why now people are trying to argue that Rdm identity shouldn't have a raise, I dont even think raise is balanced right now it means RDM has to be behind BLM, why are we balancing and talking about identity
    (0)

  10. #70
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    "Just play a healer" is a big debunk against people whose whole fantasy with Red Mage *is* that healer fantasy of raising people, yes. You can say "healers are boring" all you want but thats no reason to go to another role...hoping to retain the healer fantasy.

    Hybrids. Don't. Work. In trinity based tag target MMOs. They don't work in XIV. "Identity" this and "but its boring" that, sure fine we already know you and I don't find fun in the same way; you prefer "bring the job, not the player" type balancing because that way you can have fun bringing jobs with different tools to handle situations, I prefer "bring the player not the job" because it sucks to have people having to ping pong jobs across their own role just to keep up at best, and people's favorite jobs just getting dumped at worst. That's a bridge we'll never quite gap.
    (1)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast