Quote Originally Posted by Velvet_Lunarfang View Post
I know this is going to go both different angles. Isn't it time that weekly tome caps be at 900 for now on or something a little higher then 450 a week? How about savage tokens why 8 for one piece of gear if you are unlucky when you can shorten it to 4 or less?
They've already cut tomestone costs where it mattered most, which is taking the cost of weapons from 1000 to 500 tomestones. Simply increasing the weekly tomestone cap also doesn't address the actual bottleneck when it comes to tomestone gear, which is the items to augment them.

Quote Originally Posted by Velvet_Lunarfang
Extreme trial tokens shouldn't be 99 to get a mount make it 50 isn't 99 WAY to much of a fight/grind to be going after? This 2022 almost 2023 I don't think being time gated is a way to keep going maybe that was late 90's early 2000's but let's be real here. It will not kill the game to let them get things sooner. The argument it would kill the game is not really a logical excuse people will still play the game and content will always keep going.
They've effectively already done this since the release of Diamond Weapon EX. That trial, along with EX3 and EX4 of Endwalker all drop two totems each. Although for some odd reason, this change did not apply to EX1 and EX2, which both drop 1 totem each.