Bumping this for more attention, since Yoshi-P did recently ask for us to report latency related issues in high detail. This one is documented in extreme detail. I hope it is on their radar and in consideration for a future fix.![]()
Bumping this for more attention, since Yoshi-P did recently ask for us to report latency related issues in high detail. This one is documented in extreme detail. I hope it is on their radar and in consideration for a future fix.![]()
http://buttons-tarutaru.blogspot.com
Ah, nice! In light of that, I'm going to try re-sending my followup to the bug report (see page 11 of this thread) through the support desk. Maybe, that'll help it get a smidge more momentum. Can't hurt, at any rate.
Awesome Nekkowe, thank you!*fingers crossed*
http://buttons-tarutaru.blogspot.com
Logged in just to contribute another bump
As someone who plays from south america in a range of 180-250 ping, I can never get 9 GCDs in my No Mercy window while playing GNB, at least not while doing the double weaves required in this tier
To give more concrete examples, in the opener of P5 and P6 I have to weave Hearth of Light next to a Damage oGCD to do my opener, Add to that the pot animation lock, double weaving a oGCD with No mercy and I have already clipped a oGCD out of the No Mercy window. I have even tried delaying No Mercy to the last .7~ seconds of my GCD spin to make sure I squeeze the most time out of it and I still cant get 9 GCDs In
It gets really frustrating to have fun with a job but be unable to play it properly, specially in Savage or high-end content where I end up feeling more like a burden to my team
Giving this the weekly bump so that the NA community team can forward all the helpful information in this thread.![]()
http://buttons-tarutaru.blogspot.com
Being honest, Square and YoshiP do listen but mainly to the JP playerbase. I've been playing since 2014 and as a South American player I feel like we're the leftovers even if there's promotional material for the game in spanish. Unfortunatelly I might be the negative one in here but I don't think anything will happen as this problem exists since ARR and it has only got worse over the years with the speed of the skills that some jobs have if not all have been going through. In ARR the jobs played a lot more slow that they do now and the high ping/animation lock didn't felt as wrong, however it was still pretty noticeable specially for some fights like Titan Ex.
I never post on the forums but on the chance that this will get some attention this is also my bump for this situation, however like many fixes that players do, like waymarks and UI extensions, Square is not going to care and just ban everyone that thinks they're going out of their way to make the game a better experience without affecting direcly anyone else, like the amazing UI mod that allowed people to have a bigger number on the skills when they were on cooldown.
So if you can, try to google this little thing called XIVAlexander, like many have said it can help you understand the problem better and who knows what else, but again just don't talk about it, sometimes it's better to keep a low profile and avoid detailed conversations, specially in this game where GMs can ban you without giving you a detailed explanation or feedback for it.
Kinda ironic, how the JP playerbase was complaining at the start of Endwalker about the jobs gameplay situation and YoshiP addressed that saying that it stressed the devs and they wanted more precise feedback, ironic that he says that when they can't give you detailed feedback when someone gets a warning even.
Weekly bump, hope the community team can forward this issue as this is exactly one of those latency related issues that Yoshi-P had mentioned that the DEV teams need more information on.![]()
http://buttons-tarutaru.blogspot.com
in all honestly i dont think it is an issue with ping that much i play on 300 ping and there is not a huge issue slight issue to be fair but not great for those that are bellow 300 ping i would say not a problem but also with machinist you can animation cancel alot or you can chose to use certain skills to weave or do certain skills in order some skills you can cancel faster than others and it depends in the order of the skill but that is with ranged classes when it comes to melee it is a different story if the tank moves so the enemy moves the hit i thought connected did not actualy connect so the combo messed up so yeah you can see the difference there but they have fixed that to a certain point were with ninja the finger hand jutsu is done local first then sent to the server but if the enemy is not at x y z when you hit them on your end as a melee class then honestly i dont think they can make it client side first for every person on that respect
Last edited by bubblesbutternut; 09-30-2022 at 08:25 AM.
Time for the weekly patch, in the hopes that the NA or EU community team escalates this issue again.Would be awesome if the game could improve this in the future, as we know it is possible since there are third party tools that already achieve this.
http://buttons-tarutaru.blogspot.com
Ah, I never followed this up!
I took a brief break from the game, and when I came back, I'd gotten a response from the support desk:
![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.