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  1. #1
    Player
    RascalCase's Avatar
    Join Date
    May 2024
    Posts
    3
    Character
    Rascal Ailu
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    In it's current state, there's no reason animation lock is handled by the server at all. Even if they fixed the current system (say by updating the animation lock duration after receiving it from the server rather than resetting the timer), all the server does is acts as a database for the animation lock durations for each skill, which is completely unnecessary. If animation lock was handled completely client side, that would fix the ping issues and any inconsistencies in animation locks caused by delays in server response.

    This wouldn't make cheating any easier either. There's already no server validation, seeing as there exists tools that allows for triple weaving. Right now, all the server does is tells the client how long the animation lock should be, it doesn't care how fast the client actually uses abilities. Their current approach somehow combines the downsides of both client side (easy to exploit) and server side (latency) solutions.
    (4)

  2. #2
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    885
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Has there been any mention on this in the Dawntrail media tour?
    (0)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    885
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Bumping for visibility as this is still not addressed
    (4)

  4. #4
    Player
    RascalCase's Avatar
    Join Date
    May 2024
    Posts
    3
    Character
    Rascal Ailu
    World
    Midgardsormr
    Main Class
    Samurai Lv 90
    Unfortunately this is an issue that's not apparent unless you've played at low ping or used third party tools. Most of the community are unaware of the problem because they've never actually played the game the way it was intended, and most hardcore players/streamers are using third party tools to mitigate the issue and avoid talking about it (either out of fear of TOS or believing that SE hasn't solved the problem due to technical limitations). You'd think that for an MMO with a global playerbase, the developers would test that every aspect of the game works properly at high latencies, especially the combat, but apparently not.
    (7)

  5. #5
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    885
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Bumpity bump bump
    (1)

  6. #6
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    885
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Bumping for visibility and support. Still waiting on an update following on the information Nekkowe sent in game
    (0)

  7. #7
    Player
    KernCadfan's Avatar
    Join Date
    Oct 2024
    Posts
    36
    Character
    Kernook Cadfan
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I'm jumping into this one and saying that the latency issue is a very important issue for me. I am from the USA, but I play on EU data centers because that's where my MMORPG gaming friends are, and have been ever since FFXI. That being said, I can sometimes have very bad delays that I never had while playing other mmorpgs, such as WoW, Rift, or even FFXI... so as someone location-challenged fixing the latency to be any lesser than 120 ping would be amazing...

    That being said, I do realize that has more to do where I choose to play... but ya know... any improvements would be good improvements. Surely they have to realize fixing the ping issue even slightly would have massive benefits for nearly everyone.
    (3)

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