(part 3...) Story ideas...?

Ixal Route: If my analogy of the Ixal to the Mexica/Aztec is correct (don't look it up, it is correct), then perhaps the extension of their story includes the legendary return to Aztlan, a fabled act of returning to their birthplace to reclaim it. Just like plate tectonics has a South Africa-shaped coast in Africa (and vice versa), it's not impossible to believe that the Ixal were exiled (say that three times fast) at the arrival of the Allagans to Azys Lla and their floating continent broken up and moved for the purposes of building Azys Lla.

Now remember, the Ixal are "technically" chimerae (or, perhaps chimeroi) but that they do have a distinct and estimable antecedent in the Ixalons or whatever someone corrects me with in the comments because I don't have that written down on any of my lore cards. Anyway, this suggests that the source creatures and habitat pre-evolution was their floating continent. Primitive birdmen being twisted by experiments until they become the war-like Ixal. Notably, the myth of Aztlan incorporates an origin place with seven caves. There are certainly *at least* seven facilities that must have been used to evolve them in Azys Lla. The Ixal, then, are striving for a pre-modern utopia akin to their own garden of eden, their Aztlan.

Do we help them rebuild Ayatalan? Do we manage to restart the Flagship and return the continent to the New World? Are we now on good terms with Garuda?

Mamool Ja Route: An obvious path in lore is exploring the Mamool Ja. As a fairly well-established race in relation to their presence in Eorzea, their willingness to explore the land of the explorers is a natural fit. Their existence as discrete tribal bands that have autonomy except under the four leaders means that like the Gnath/Vath there will be internecine battles that are integral to the story.

Do we end up helping one band over the others? Do we create settlements in close affiliation with one band or another? What is their own relation to the Ceruleum in Lapis Canyon?

Whalaqee Route: my fave because it's an allusion to plains and woodlands tribes. Their social structure and culture aren't fully explored and so it will fall to us to flesh that out, but how? Where are the Whalaqee situated in our goals on the New World?

I'd like to see the ability to choose Whalaqee as your race/clan when creating a hyur. Perhaps their height range is narrower and perhaps they are either stronger or weaker or have better magic. Perhaps this questline will appear in the New World to bring the Blue Mage into the regular lineup after quests at, say, lvl 90?