Low Blow was designed in relation to Brutal Swing. Brutal Swing had a 20 second recast. Low Blow had a 25 second recast, but had a 30% chance to reset on parry proc to offset this. In short, a 6% chance per physical auto (12% with standard DD up), and autos typically happened every 4 seconds or so. The main issue with this design was that it forced DRK to actively tank to get these procs, but WAR just did more damage on average so it didn't really affect them.
Reprisal was a 30 second recast ability with a 20 second damage down attached. The caveat was that it could only ever be used after a parry proc. Which again, required physical autos (which some fights didn't have - Oppressor, Manipulator, two of the four Combaticons, and Onslaughter), and required DRK to be actively tanking to fish for procs.
The issue that I see with Reprisal was that it was essentially a 100% uptime ability in line with WAR's Path, and that's a design philosophy I've actively argued against and am glad that those abilities are gone. I think anything that forces you to design your comp around particular job combinations is bad for the game, which is why it's good that the Path/Eye buffs are gone alongside old Reprisal. That being said, I don't think the dev team was entirely sure about what to do with raidwide mitigation post-Heavensward. They started out with Reprisal as a universal action (although the animation and icon weren't nearly as cool). But then they decided to give PLD two additional raidwide mitigation abilities and everyone else nothing. And since then it's been an arms race of adding in additional raidwide mitigation.
The main problem with these abilities was not the procs, but rather the fact that you had to be actively tanking to get the extra damage from them. Which is also why Blood Price was removed from the game. In fact, the only action still left that follows this philosophy is WAR's Vengeance, which still retains its legacy thorns effect. So if you want to find fault with the design philosophy around Low Blow, we really should talk about removing the thorns effect from Vengeance to bring it in line with every other tank's 30% mitigation action as the final outlier.


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