YES QUEEN.
It IS annoying to have to run CT over and over and over. And sure, we might not have many options. Take Expert Roulette, it's literally just 2 dungeons anyway. But you know what makes it fun and different? The fact that your kit isn't so limited. The fact that mechanics aren't so braindead easy that you fall asleep at the wheel only to wake up and realize that not only is it not over, you're basically not even needed there. And the fact that people very shamelessly rig the system to land on those raids.
I'd argue that the Ivalice and Mhach raids aren't hard at all, people are just far too used to the game holding their hands over every piece of content. And then when something demands them to pay a little attention, they wet their pants. Many times I see people new to the instances call Deathgaze Hollow, Diabolos, Hashmal, Mustadio and such "unfair". No, they're not "unfair", they're just not disrespecting you and believe you can clear them with the experience you've gotten thus far. And if you can't, it's a wake up call that maybe you should get goodish? Because the rest of the game will recycle mechanics from these raids, might as well learn them now. Yes: GET GOOD. Refusal to get good is literally bringing people's enjoyment of the game down.
And I used to have an FC member who said "Yeah well not everyone wants to log onto the game and deal with something convoluted after a day of work, people just want to chill". To which I said: then why the hell are you playing? No, really, if you share this mindset, why is it that you play a game that clearly has mechanics and moments for you to pay attention? Moments where you need to stop mindlessly pressing 1 on your keyboard and actually heal? No one's asking you to do Savage content after work, you do it because you want to. But mechanics in this game aren't meant to be an absolute chore every time in casual content, they're just stuff to do on the spot. If the day was so bad that you'd rather not deal with the way the game's designed, don't play it that day. You're not forced to. There are other games out there that would likely frustrate you less, just as much as there are other games out there that'd frustrate you far more. Casual content doesn't need to be any more straightforward and boring for the sake of this argument. If we keep this up, then we'll end up with mobs that die the moment we Gpose them.
"Well not everyone wants to deal with stress", yes well not everyone wants to fall asleep either. And sure, it's a roulette, but the CT raids are so poorly handled at the moment that they feel beyond tedious to experience at higher levels. Not just because everything is just a tank and spank with zero regard for mechanics that aren't instant death, but also because class design at lv 50 is so mangled. Maybe forcing people to run it synched is a bit extreme. But something needs to be done. Boost the numbers, reassess lv 50 skills, SOMETHING.
They redesigned the Castrum and Praetorium to fit the game and not be blatant zerg rushes like they used to be. With bosses with proper mechanics, even if they're simplistic as hell. They're there to teach sprouts about how the game will look like in the future. Why not do the same for CT? Because let me tell you Square, they feel no different than the final Lahabrea fight.
And if Hildibrand tells us to do Crystal Tower 15 times again, I won't even bother continuing his quests. Square can put mindless grinds into the game all it wants, if it turns out to be that tedious again, I'll refuse to touch it. Give me Bozja, give me poetics grind, I can handle that. But gratuitous grinds for the sake of making content look alive? To hell with that.