and so it shall be.
and so it shall be.





CT's just going to statistically pop up more. It's required for MSQ so any new person will make their way through it. It's an option in relic steps for three expansions (the lone exception is Stormblood) so people can be running it for light or aether oil or loathsome memories. They will probably need to contend with the idea a 24 man is required for MSQ at some point, but they also have to be careful not to take that option away in those relic steps. Especially for ARR light, the last two raids on bonus are the only way to get the Newborn Star light value. So they would have to look at that if they wanted to try to make them 4 man experiences.
Last edited by TaleraRistain; 10-08-2022 at 08:00 PM.




I feel like the only viable solution is to tune them up. This approach makes them more fun opposed to tolerable, while at the same time getting rid of the cheese.
Removing CT from the roulette will just transfer the frustration to Mhach, especially considering completion of Dun Scath is now a requirement for quest progression as well. Item level cheese isn't as big of an issue as some think it is because the more likely scenario is there is at least one player who does not meet the level requirement or quest progression to qualify for the other raids. Still, the cheese also needs to be eliminated, and that is easily done by tuning up the older raids.
Entire roulette setup is outdated. Please for the love of Hippokampos let us select the possible alliances expansion wise:
A Realm Reborn
Heavensward
Stormblood X
Shadowbringers X
Endwalker X
How hard can it be? It's time to stop using the argument it makes the queues longer. Highly doubt it would even matter much for people who don't care when 6/7 alliances it's always Crystal Tower. Personally don't mind waiting 10 instead of 5 min. just to not have the same old content everyday.
Sure it's required for the MSQ, and I don't have issues with getting it when there's a new player trying to finish the questline.
What I do however not sign up for when I do Alliance Roulette is rewarding the lazyness of people who tank their ilvl on purpose to force 23 other people into CT because they can't be bothered to deal with anything else.
The roulette is supposed to fill old alliance raids so people can experience the content, it is not supposed to assure you get your brain dead free EXP 15 minutes run.





They should make the item level sync lower, closer to the minimum item level. That way bosses would have mechanics, the raids would take longer and people would be less incentivized to cheese the roulette. Newer players would get an experience that is closer to the original and long time players would be less bored.
Last edited by Reinha; 10-08-2022 at 05:22 PM.




As Iscah said some pages back, even at minimum ilevel you'll beat bosses before you even see their mechanics.They should make the item level sync lower, closer to the minimum item level. That way bosses would have mechanics, the raids would take longer and people would be less incentivized to cheese the roulette. Newer players would get an experience that is closer to the original and long time players would be less bored.
Honestly, SE needs to remale most fights in LotA, remake Scylla and Glasya so they do more than just be damage sponges and remake the Cloud of Darkness fight so it actually feels like a final boss (pretty sad Phlegethon and Xande do more than her, honestly).
The suggestions mentioned here multiple times about increasing the rewards for non-CT raids and making it so the roulette automatically syncs you to your highest unlocked content seem like the easiest and possibly best solutions. One rewards players for doing these raids, and the other removes the ability to ilvl cheese.




This approach is definitely an easy solution for the dev team, but I believe the devs know that this can't be resolved correctly through a shortcut. It needs to be addressed at the root of the problem, not the foliage. There is already a bonus to exp and gil to compensate for the gap between character and level of the duty. Unfortunately this does not apply to tomes, but even if it did, you would just get more poetics. The rewards for this roulette are already quite high, which is what incentivizes players to cheese the roulette.The suggestions mentioned here multiple times about increasing the rewards for non-CT raids and making it so the roulette automatically syncs you to your highest unlocked content seem like the easiest and possibly best solutions. One rewards players for doing these raids, and the other removes the ability to ilvl cheese.
I also don't think that redesigning them, or pulling them out and giving them the solo duty treatment are necessary. The raids are already chockfull of mechanics a lot of players have never seen. Making players weaker through ilv sync isn't necessary either, and will very likely be ill received. All they have to do is tune these up, and it fixes everything.




Let them be mad. In 2.X we all went through these with their mechanics intact. Sure there were a few deaths but the entire point of the ilvl sync is to make a small attempt to keep the content relevant at all times and avoid power creep.
This power creep literally doesn't affect any other content except the CT raids because the Ilvl is within reason relative to the content.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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