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  1. #1
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Akumu View Post
    *sigh* Again it is not the time of the NM but the area which it is placed content wise. Having "cutesy" low level items already have a place. It's called event items. There are even mid level event items.

    Having useful items that use the "waiting game" mechanics AND competition is much better suited for high leveled content.
    Okay, I can accept your answer just fine. However, what should we do in the next 7 months while we wait for content? And what should we do between end-game events once they are here? I understand that we will have some new things coming our way but, as I said in my original post, having additional options to enjoy the game with isn't a bad thing.

    Also, the only reason I really advocate the items being non-essential is because it will appease the larger (or maybe just louder - it's hard to tell) consumer-base that doesn't want the game to be too competitive.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Quote Originally Posted by Yves View Post
    Okay, I can accept your answer just fine. However, what should we do in the next 7 months while we wait for content? And what should we do between end-game events once they are here? *snip*
    Quests, Hamlet Defense, Events, or simple LS fun. I wouldn't count on much "MMO extras" anytime before 2.0 anyway. I think most of us are a bit deranged but you can only do what we have already been doing...Wait until 2.0.

    Quote Originally Posted by Yves View Post
    Also, the only reason I really advocate the items being non-essential is because it will appease the larger (or maybe just louder - it's hard to tell) consumer-base that doesn't want the game to be too competitive.
    If it is the majority that wants this but not too much competition, it will be counter-productive in what is desired. The timer, drop-rate, and demand will create such competition that isn't wanted.
    (0)
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