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  1. #1
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Vaen View Post
    Making NMs how they were in ff11 with the horrible drop rates and spawn times is a bad idea.

    Frankly I'm getting really tired of these long-winded threads asking to make the game less fun.

    I'm all for adding changes to NMs, but how about some NEW ideas that are FUN? Such as, having players gather rare items from mobs and gathering points around the world and then using them to "summon" NMs. This way there's no waiting around for a mob to "spawn" (which is so game-y and immersion breaking), it creates an interesting new items to sell and trade to improve the player economy, and it makes hunting NMs more complex and interesting, which is what I think the OP really wanted, even if they didn't realize it.
    No, the long-winded thread was to provide an explanation of what I liked and why so responses like yours wouldn't pop up and we could keep the conversation fairly on-topic.

    1. I enjoyed the experience for a handful of reasons
    2. I understand that others did not
    3. Therefore, such content, which was enjoyed by some and not others, should be optional
    4. Rewards could be along the lines of trophies or just useless gear relevant to the NM killed
    5. Currently, this game does not have this dynamic so it would be neat if it could be added

    In response to your suggestion if that is what makes the idea enjoyable for you then I am all for it! Really pulling together the classes in such a way is creative. Personally, I really did like the randomness and chance feeling that camping had so I still favor it. But, to each their own ^^
    (1)

  2. #2
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by Yves View Post
    No, the long-winded thread was to provide an explanation of what I liked and why so responses like yours wouldn't pop up and we could keep the conversation fairly on-topic.

    1. I enjoyed the experience for a handful of reasons
    2. I understand that others did not
    3. Therefore, such content, which was enjoyed by some and not others, should be optional
    4. Rewards could be along the lines of trophies or just useless gear relevant to the NM killed
    5. Currently, this game does not have this dynamic so it would be neat if it could be added

    In response to your suggestion if that is what makes the idea enjoyable for you then I am all for it! Really pulling together the classes in such a way is creative. Personally, I really did like the randomness and chance feeling that camping had so I still favor it. But, to each their own ^^
    I guess I can see your point and I'm glad that NM hunting like it was in FFXI worked well for you. I guess if they made some NMs like how they were in FFXI - but only like 15% of them at the very most - I wouldn't have a problem with your proposal. Hunting rare, not-instanced monsters for special loot is one of my favorite things to do in any MMO. If they made most NMs like how you suggested, even with the "non-essential" unique drops, it wouldn't exactly be "optional" content just for people who like that, it would also be messing up a part of the content that is important to me and many other players who don't want NMs to be like that.

    Anyway I agree with you that hunting NMs should be more than farming 5 minute spawns that always stay in one small area. Maybe with some NMs like how they were in FFXI and some NMs using innovative new techniques like the item-gathering thing I suggested, NMs overall would be a lot more interesting and keep people taking in-game.

    Also, to expand on your good idea about NM "trophy" drops, it'd be cool if they dropped useful/fun things besides equipment, such as "fun" items similar to the Peach Confetti, one-use items like the exp scrolls, and when full player housing comes out, furniture and decorations (musicboxes! )
    (3)
    Last edited by Vaen; 03-27-2012 at 04:36 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  3. #3
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Lower lvl NMs would be cool (10-25)
    I'm fine with the 5 min respawn.
    (1)

  4. #4
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I want NM's with all sorts of spawn conditions all over the place. Short, long, like clockwork, completely random, pop items, weather or whatever way the devs can think up. Make em low, mid, high, super high levels. Have them drop equipment, materials, quest items, tokens...

    If I don't like a certain NM I wont camp it, no one is making me. If I can't figure out the pop conditions then I will move on to something else or get my LS to help me. I certainly don't want them to not include something in the game just because I wouldn't do it...

    It is insane to think that the devs should develop only the content interesting to a particular player or type of player. I hate PVP with a burning passion, but you don't hear me telling SE to cut it or I will take my ball and go home.

    I still want all the things...
    (6)
    Last edited by Yelta_Sumasu; 03-27-2012 at 04:15 AM.

  5. #5
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Thank you, OP. I remember I was heartbroken when I came across my first NM in XIV and was told that they were always up. It's not even relevant that it's an idea from XI. Referencing XI just gives everyone a better idea of what you're talking about. The fact is that small NMs (not even talking about longer spawn ones since they're so controversial) greatly enhanced that game's open world and could do the same for this one. It doesn't even require stepping on toes. Everyone can get what they want here.
    (4)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I want Final Fantasy XI-2.

    Seriously Square, Can you just make it PLEASE?
    (3)

  7. #7
    Player
    Blaize's Avatar
    Join Date
    Mar 2012
    Posts
    156
    Character
    Blaize Kennedy
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    After 21 kills of Shikigami in Ro'Maeve, and probs around 10-15missing out on claims, before I got a YY Robe to drop in XI, I can safely say I'd rather be kicked in the nuts by everyone for XI style NM's than actually go through the pain of Camping XI Style NM's for an item that is the defacto for a class I enjoy to play.

    And I actually mean that.....I seriously would, thats how bloody traumatised I am from playing XI for 7+ Years.

    I'm all for adding random pop NM's if they drop nothing of worth just a Vanity item/title/achieve or something, but once you add in drops of worth (Hai to you Thief Knife/YY Robe/Etc) you force people to camp this NM. Leave the rewards as fluff so only those who enjoy this evil system can do it, and those who don't enjoy it, dont feel the need they "Have to" to play their Class/job correctly.
    (0)

  8. #8
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Blaize View Post
    After 21 kills of Shikigami in Ro'Maeve, and probs around 10-15missing out on claims, before I got a YY Robe to drop in XI, I can safely say I'd rather be kicked in the nuts by everyone for XI style NM's than actually go through the pain of Camping XI Style NM's for an item that is the defacto for a class I enjoy to play.
    Idk but that sounds pretty boss to me. I would tell that story to my grand-kids. I want to experience more stuff like that.
    (4)

  9. #9
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Lets not and say we did. There are already NM's, low and high level, that drop worthless gear which you can go camp if you want to so bad.
    (0)

  10. 03-27-2012 09:06 AM

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