Sure, can you please say what they did to improve the game ?Way to paint the people wanting to thank the devs as believing that they're special snowflakes that dont need no man, nor criticism. How pathetic.
We just want to make sure we also acknowledge their work on improving the game. Nobody is trying to shush or silence the balance feedback as it is mostly warranted and obviously helps improve the game. Stop living in this fantasy la-la land where you believe that anybody who tries to put matters in grounded perspective is out to get each and every one of you for "criticizing".
If we're gonna be referring to specifically between 6.0 - 6.2. Here's some notable improvements I personally deem good.
1. Better aethernet shard travel with the map showing up on screen
2. Activate skills on press rather than selecting a target first. Widely makes combat a lot smoother, especially on controller imo
3. Lottery housing system; you can argue all you want about how housing is still horribly broken, because nobody is denying that fact. However in terms of "improvement" in regards to the method of obtaining a house in a limited plot system; buying a lottery ticket is so much better than camping out by a placard clicking it like an idiot for a magical time window.
4. Adventurer Plates; regards to having more options to express our characters; this is a fun addition to the game.
5. PvP overhaul. It was practically dead before 6.1 and the individual job reworks, CC and series rewards imo is a much welcomed change from its previous iteration.
6. ARR + HW (and future) MSQ dungeon and duty reworks. Improving the sprout experience with adding trusts to these dungeons, introducing boss mechs much earlier and overall presentation to many of the boss fights gives ARR a bit more consistency in regards to the quality presented in HW and beyond.
7. UI feature updates such as changing the cooldown timer
8. Compact view for Actions and Traits; helps new players better digest how each skill connect with one another as well as see its upgrades much easier.
9. Removed a couple of annoying fluff quests in the Ivalice raids.
10. You can actually preview a coffer's contents
11. Removing restrictions to a lot of the gender locked items
12. Added checkmarks to items you've already obtained once before; makes collecting a lot easier.
13. Condensed the crafting recipe UI
14. Hrothgar and Viera have more hairstyles
15. Map area markers are more visible
There's a lot more that Im sure I'm missing but lets try to stop acting disingenuous with acting like dev team dont do any literal work on improving the game.
1. Better aethernet shard travel with the map showing up on screen
Really ? Lol, it's a better map sure, should they be thanked for that as if they did a massive job ? Nope.
2. Activate skills on press rather than selecting a target first. Widely makes combat a lot smoother, especially on controller imo
Okay ? This is very minor.
3. Lottery housing system; you can argue all you want about how housing is still horribly broken, because nobody is denying that fact. However in terms of "improvement" in regards to the method of obtaining a house in a limited plot system; buying a lottery ticket is so much better than camping out by a placard clicking it like an idiot for a magical time window.
Lottery made it easier for multiowners to get additional houses, thanks to new worlds as well for that, not sure in what world it's fixed or even improved.
4. Adventurer Plates; regards to having more options to express our characters; this is a fun addition to the game.
Irrelevant.
5. PvP overhaul. It was practically dead before 6.1 and the individual job reworks, CC and series rewards imo is a much welcomed change from its previous iteration.
Sure, PVP was put back to life a little and then it just died down again because of imbalance.
6. ARR + HW (and future) MSQ dungeon and duty reworks. Improving the sprout experience with adding trusts to these dungeons, introducing boss mechs much earlier and overall presentation to many of the boss fights gives ARR a bit more consistency in regards to the quality presented in HW and beyond.
Irrelevant.
7. UI feature updates such as changing the cooldown timer
Really ? Lol.
8. Compact view for Actions and Traits; helps new players better digest how each skill connect with one another as well as see its upgrades much easier.
Sure.
9. Removed a couple of annoying fluff quests in the Ivalice raids.
Irrelevant.
10. You can actually preview a coffer's contents
How is this anything "major" or something they should be thanked for ?
11. Removing restrictions to a lot of the gender locked items
Sure, I'll give you that one, we are still light years behind in customization though and so many things are still locked, which shouldnt, opening 2 sets isnt helping anything.
12. Added checkmarks to items you've already obtained once before; makes collecting a lot easier.
Once again, it's so minor its literally irrelevant.
13. Condensed the crafting recipe UI
Okay.
14. Hrothgar and Viera have more hairstyles
They still cant even wear helms and hats.
15. Map area markers are more visible
Irrelevant.
I love how you keep saying these are "irrelevant" and minor. Which if you take them individually they are, but all these add up and the game is much better for it. Again, quit with the annoying disingenuity.1. Better aethernet shard travel with the map showing up on screen
Really ? Lol, it's a better map sure, should they be thanked for that as if they did a massive job ? Nope.
2. Activate skills on press rather than selecting a target first. Widely makes combat a lot smoother, especially on controller imo
Okay ? This is very minor.
3. Lottery housing system; you can argue all you want about how housing is still horribly broken, because nobody is denying that fact. However in terms of "improvement" in regards to the method of obtaining a house in a limited plot system; buying a lottery ticket is so much better than camping out by a placard clicking it like an idiot for a magical time window.
Lottery made it easier for multiowners to get additional houses, thanks to new worlds as well for that, not sure in what world it's fixed or even improved.
4. Adventurer Plates; regards to having more options to express our characters; this is a fun addition to the game.
Irrelevant.
5. PvP overhaul. It was practically dead before 6.1 and the individual job reworks, CC and series rewards imo is a much welcomed change from its previous iteration.
Sure, PVP was put back to life a little and then it just died down again because of imbalance.
6. ARR + HW (and future) MSQ dungeon and duty reworks. Improving the sprout experience with adding trusts to these dungeons, introducing boss mechs much earlier and overall presentation to many of the boss fights gives ARR a bit more consistency in regards to the quality presented in HW and beyond.
Irrelevant.
7. UI feature updates such as changing the cooldown timer
Really ? Lol.
8. Compact view for Actions and Traits; helps new players better digest how each skill connect with one another as well as see its upgrades much easier.
Sure.
9. Removed a couple of annoying fluff quests in the Ivalice raids.
Irrelevant.
10. You can actually preview a coffer's contents
How is this anything "major" or something they should be thanked for ?
11. Removing restrictions to a lot of the gender locked items
Sure, I'll give you that one, we are still light years behind in customization though and so many things are still locked, which shouldnt, opening 2 sets isnt helping anything.
12. Added checkmarks to items you've already obtained once before; makes collecting a lot easier.
Once again, it's so minor its literally irrelevant.
13. Condensed the crafting recipe UI
Okay.
14. Hrothgar and Viera have more hairstyles
They still cant even wear helms and hats.
15. Map area markers are more visible
Irrelevant.
Last edited by Atelier-Bagur; 09-30-2022 at 03:46 PM.
Don't forget the duty support system. Personally, back when I was a new player, waiting 30 minutes for a Sastasha run on the Duty Finder simply wasn't a delightful experience, and had I not been doing studies on the side, I probably would've dropped the game.
Don't worry, some people just don't understand the purpose of quality of life features, and just how much they ultimately add and factor into the actual gameplay, regardless of whether they may feel 'minor' or 'irrelevant'
Last edited by Kaurhz; 09-30-2022 at 04:59 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



