Quote Originally Posted by ty_taurus View Post
Why doesn't WHM Work:
If I could add something, there is I think the additional element of WoW generally having a shorter gcd and generally more rng involved in enemy mechanics. On healing, there is also the different damage profile. There is more constantly incoming damage involved in WoW and healers have actually different healing profiles and toolkits to deal with incoming damage. Healing in WoW actually makes HoTs a good method of healing, because while it may not top off the group in spikes like a Paladins powerful instants do, they have the effect of generally smoothing out lifebar movements by countering chip damage with chip healing. In a Post Healer DPS world, there is also the difference that many modes of healing involve a certain maintenance of healing ressources, be it keeping up hots, glimmer of light or atonement.

And I would say another problem with the current healer design in FF14 is, that it is not only pushing anyone who cares about contributing into a glare spam rotation, being stuck in it isn't even a question of skill. The only times when healers face healing checks that can require high uptime in most casual content or even the majority of savage mechanics is when you pull wall to wall with a below average tank. Otherwise especially in casual content and the most in dungen content, which is what new healers will engage with the most, incoming damage is usually were scarse. Unavoidable damage happens in set intervalls. I would argue in dungeon content, your 80% number would be what a healer who purely uses gcd healers would end up with in boss fight with a casually competent group. High incoming damage usually happens when the group is repeatedly failing the mechanics, which I think can be frustrating as this pushes the healer into a position of being stressed into a carrier for people who probably should fail and repeat the encounter.