Quote Originally Posted by ty_taurus View Post
You mean that take on Water/Banish? I mean ultimately it would need to go through prototyping, but I could also see Water being a way to get MP back if MP became a more consistent resource.
Either MP or a gauge ressource which is used for the chunky and more potent stone/glare part of the rotation (I would prefer stone as the generic spell though, but I also could see something where you use glare and inbetween have some chunky earthquake like spell where Black Mage would have despair or where paradox would usually be). What I could see would be water/banish being maybe 1,5 sec cast and the stronger of the two a full 2,5 spell, so that the downtime period of your rotation is also where you would prefer to use your ogcds while during the stronger high damaging one, you would be pushed more towards lilys or something equivalent, you get me?

But generally, I would like White Mage having the least level of mobility and weaving involved in their rotation and their challenge rising from how to deal with movement. I think White Mage in general just should feel beefy. For beginners, you have beefy heals and dps spells that could be engaging and feed a power fantasy and the added complexities come into play when you play on higher level. After all, its similar with Black Mage. It has decent movement tools which you can hold onto when you aren't at the level of optimization yet and which can carry you in casual content around the issue of having to hold your casts for too long and it is easy enough to do decently well for casual content, but it has sooo much you can optimize. Let White Mage be that, something that is easy to get into, both in terms of doing chunky damage in an engaging fashion and chunky healing without having to worry too much about uptime and weaving but that can be hard to truly master on the highest level of play.